Monk
Base Class: Monk

Your way of training is as close as a mortal can ever be before becoming a celestial being and you start gaining traits provided by those on the upper planes

Divine spellcasting

Divine Spellcasting Spell Slots per Spell Level
Fighter Level Cantrips Known Spells Known 1st 2nd 3rd 4th
3rd 2 3 2 - - -
4th 2 4 3 - - -
5th 2 4 3 - - -
6th 2 4 3 - - -
7th 2 5 4 2 - -
8th 2 6 4 2 - -
9th 2 6 4 2 - -
10th 3 7 4 3 - -
11th 3 8 4 3 - -
12th 3 8 4 3 - -
13th 3 9 4 3 2 -
14th 3 10 4 3 2 -
15th 3 10 4 3 2 -
16th 3 11 4 3 3 -
17th 3 11 4 3 3 -
18th 3 11 4 3 3 -
19th 3 12 4 3 3 1
20th 3 13 4 3 3 1

Spellcasting

When you reach 3rd level, you augment your martial prowess with the ability to cast spells.

Cantrips

You learn two cantrips of your choice from the cleric spell list You learn an additional cleric cantrip of your choice at 10th level.

Spell Slots

The Way of Radiance table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell Shield and have a 1st-level and a 2nd-level spell slot available, you can cast Shield using either slot.

Spells Known of 1st Level and Higher

You know three 1st-level cleric spells of your choice, two of which you must choose from the enchantment and abjuration spells on the Cleric spell list.

The Spells Known column of the Eldritch Knight Spellcasting table shows when you learn more wizard spells of 1st level or higher. Each of these spells must be an abjuration or evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

The spells you learn at 8th, 14th, and 20th level can come from any school of magic.

Whenever you gain a level in this class, you can replace one of the cleric spells you know with another spell of your choice from the celric spell list. The new spell must be of a level for which you have spell slots, and it must be an enchantment or abjuration spell, unless you're replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.

Spellcasting Ability

Wisdom is your spellcasting ability for your wizard spells, since you learn your spells through study and memorization. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + Wisdom modifier

Spell attack modifier = your proficiency bonus + Wisdom modifier

 

Martial Art of the Divine

Martial Art of the Divine At 3rd level you learn how to add divine energy to your attacks. Whenever you hit an creature with a melee attack you can spend 1 to 5 ki points to add radiant damage equal to the number of ki points spent times your martial arts die

Spirit energy

At 6th level you learn how to use your spellcasting to add to your ki. As an action you can spend a spell slot to regain ki point equal to 2 times the spell slots level spent

Aura of radiance

You start exuding Radiance At 11th level you gain resistance to radiant and necrotic damage

Enhanced Radiant arts

 You learn way to use your Divine martial art more effectively at 17th the amount of ki point you can use for your divine martial arts feature increases from a total of 5 to a total of 10

Previous Versions

Name Date Modified Views Adds Version Actions
10/28/2022 1:00:50 AM
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