Base Class: Sorcerer
There are eight monasteries of the order to which young sorcerers are brought. Here they learn to controll and safely release the sorcerous energies harboured within them.
After one or two years the Sorcerers are usually deemed safe and in control of their powers. Once that is achieved the young men and women are sent home. Those that prove especially competent and reliable are offered to become members of the order themselves.
Members of the red order undergo special training, meant to help them in controlling and containing the magic around them. Aditionally they are taught to fight with mundane weapons too in an effort to make the members more resillient to the hazards of their Craft.
Members of the red order travel through the Land to seek out young sorcerers and deal with uncontrolled magical phenomena and artifacts.
Martial Proficiency
You gain proficiency with longswords, spears, light and medium armor.
Martial Spellwielding
You can spend one hour to perform a ritual in which you imbue some of your magic power into a Weapon you are proficient with.
You can use that weapon as a spellcasting focus and its damage becomes magic unless that weapon is already magical.
If you use your action to cast a spell on your turn you can make one attack with your imbued Weapon as a bonus action.
The bond to your Weapon breaks if you imbue a new weapon or if you dismiss it.
Magical Defence
Beginning at 14th level, you gain Proficiency on all saving throws against spells and magical effects.
Additionally, whenever you make a saving throw and fail, you can spend 1 sorcery point to reroll it and take the second result.
Unerring Perception
Starting at 18th Level, you can see magic in objects and creatures.
You immediately notice if an object you can see is magical or affected by a spell or magical effect.
You immediately notice if a creature you can see is affected by a spell or magical effect, was created or altered by magic or is a spellcaster itself.
You Immediately notice illusions and are never effected by them.
You know the location of all magical or magic affected objects and creatures that are within 60 feet of you.
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