Base Class: Barbarian
Some deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots – warriors who's Rage is not merely a connection to nature; it is a gift from a god. These Barbarians often experience their Rage as an ecstatic experience of union with their gods, infusing them with divine power to pursue the gods’ purposes in the world.
Divine Fury
Starting when you choose this path at 3rd level, you can channel divine power into your strikes. Once on each of your turns while your Rage is active, you can choose to deal extra damage equal to 1d8 + half your Barbarian level (round down) to a creature you hit with a weapon or an Unarmed Strike. The extra damage is Necrotic, Radiant, or Thunder; you choose the type each time you deal the damage.
Warrior of the Gods
At 3rd level, a divine entity helps ensure you can continue to fight. When a spell or magic item restores any of your Hit Points, you can roll a number of d12's equal to half your proficiency bonus and regain additional Hit Points equal to the total rolled. You can use this benefit a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. In addition, if a spell, such as Revivify or Raise Dead, has the sole effect of restoring you to life (but not undeath), the caster doesn’t need Material components to cast the spell on you.
Fanatical Focus
Starting at 6th level, the divine power that fuels your rage can protect you. Whenever you are forced to make a saving throw while your Rage is active, you can choose for it to be a Strength saving throw if it wasn't already. You can use this feature once during your Rage, but regain use of it early whenever you reduce a creature to 0 Hit Points.
Zealous Presence
At 10th level, you learn to channel divine power to inspire zealotry in others. As a Bonus Action, you unleash a battle cry infused with divine energy. Choose up to 6 creatures within 60 feet of you, which can include yourself. For the next minute whenever a target of this feature makes an Attack Roll or a Saving Throw, the target can roll a d8 and add it to the result. For the same duration the target may also roll a d8 whenever a spell or magic item restores any of their Hit Points and regain additional Hit Points equal to the number rolled.
You can use this feature once, and regain the ability to do so whenever you roll for Initiative, or whenever you complete a Long Rest. If you’ve run out of uses of this feature, you can expend a use of your Rage, choosing to activate Zealous Presence instead of Rage.
Rage Beyond Death
Beginning at 14th level, the divine power that fuels your rage allows you to shrug off fatal blows. You can use Relentless Rage to avoid being reduced to 0 Hit Points even if the triggering damage would normally kill you outright, and each time you use your Relentless Rage feature after the first the DC of that ability's Constitution Saving Throw only increases by 1, rather than by 5.
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