Druid
Base Class: Druid

When foreign invaders came with strange tools, you and your fellow druids were pushed back. At the brink of death, you took desperate measures and magically grafted a shapeshifting plant in place of your now-amputated arm. The plant changed your very nature, and now you are no longer fully what you used to be. The enlightenment you attained from your near death experience along with your new arm has given you the power to not only imitate the weapons of the invaders with the power of nature, but also improve it with your primal magic.

Circle Spells

2nd-level Circle of The Cannon feature

Your symbiotic link with your plant arm and your affinity for combat grants you access to certain spells.

At 2nd, 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of the Cannon Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of the Cannon Spells
Druid Level Spells
2nd cure wounds, inflict wounds
3rd acid arrow, barkskin
5th daylight, revivify
7th blight, death ward
9th arcane hand (except it appears as a large conglomeration of flora in the shape of a hand), commune with nature

Plant Arm

2nd-level Circle of the Cannon feature

One of your arms was amputated to become a seedbed for a shapeshifting plant that takes the place of your lost limb. Your Plant Arm acts as a normal arm, but you also gain the following benefits:

  • You can use your Plant Arm as a spellcasting focus for your druid spells.
  • When you make a melee attack with your Plant Arm on your turn, your reach for it is 5 feet greater than normal.
  • If a spell, such as Revivify, has the sole effect of restoring you to life (but not undeath), the caster can cast the spell on your Plant Arm as though it was your whole corpse. As part of this spell, the caster plants your Plant Arm in the ground, where in which you emerge whole.

Cannon Form

2nd-level Circle of the Cannon feature

As a bonus action, you can expend a use of your Wild Shape feature to have your Plant Arm transform into Cannon Form. While this feature is active, you gain the following benefits:

  • You can use your action to make a ranged spell attack against a creature within 20 feet. On a hit, the target takes 1d10 + your Wisdom modifier acid damage. The range of this attack increases to 40 feet at 6th level, 60 feet at 10th level, and 80 feet at 14th level.
  • When you [Tooltip Not Found] of 1st level or higher that targets only one creature and doesn’t have a range of self, you can cast the spell through the cannon and use the range of the cannon as the range of the spell.

These benefits last for 10 minutes. The Cannon Form ends early if you dismiss it (no action required), are incapacitated, die, or if you use your Wild Shape again.

Chloroblast

6th-level Circle of the Cannon feature

You can attack twice, instead of once, whenever you use your action to attack with your cannon.

In addition, creatures hit by your cannon attack are covered by glowing sap. Creatures covered in sap cannot benefit from being invisible and have disadvantage on Dexterity (Stealth) checks until a creature uses their action to wash or scrape the sap off itself or another creature.

Photosynthesis

10th-level Circle of the Cannon feature

The tenaciousness of verdant life runs through your veins. You gain resistance to radiant damage.

In addition, if you are in an area of bright light, you have advantage on saving throws you make to avoid or end the blinded, deafened, incapacitated, paralyzed, poisoned, or stunned condition on yourself. 

Doom Bloom

14th-level Circle of the Cannon feature

Your Plant Arm gains a number of buds equal to your Wisdom modifier (minimum of 1). While in your Cannon Form, you can use a bonus action to make a bud blossom into a flower. The next time you [Tooltip Not Found] that deals damage or restores Hit Points through your cannon, you instead use the highest number possible for each die.

All blossomed flowers return to buds when you finish a long rest.

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