Warlock
Base Class: Warlock

Your patron is quite an oddity. It is no traditional great deity from beyond the nine realms. It has no tangible appearance, no face, no body. Only a voice that makes itself present during moments of grave importance such as bloody wars and conventions held by high councilmen, and in times of everyday monotony such as dealings between traders and banter at the local taverns. They appear to be able to influence and impact the world's surroundings, yet also hold no particular goal in mind. So who or what is this Voice really? All you know is that you must "roll for initiative."

This subclass utilizes the DM as the patron of choice. This would require much preparation between the play and DM to determine the end goal. The patron can only really be described as a voice that can be heard only by the playable character. This voice can only be heard on occasions such as combat and downtime between the characters. However, the voice becomes muffled when it describes details the PC would not be able to see or hear.

 

Expanded Spell List

The Metaforce lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

unseen servant, detect evil and good

2nd

augury, detect thoughts

3rd

clairvoyance, counterspell

4th

banishment, divination

5th

commune, dispel evil and good

Arcane Playing Set

Starting at 1st level, your patron grants you proficiency in one gaming set of your choice. The chosen gaming set can be used as a spellcasting focus for your spells.

 

Meta Gaming

At 1st level, your patron allows you to have a say on your fate. Whenever you finish a long or short rest, you roll a d20 and keep a note of the number rolled. You may use this number to replace an attack roll, saving throw, or skill check made by you or another creature within your sight. You lose the number after taking a short or long rest.

Loaded Dice

At 6th level, you can shift the odds in your party's favor in the midst of battle through your patron's influence. You may select a number of creatures upto your Charisma modifier( a minimum of 1), including yourself, and apply one of the following effects:

  • The target(s) has/have advantage on attack rolls and saving throws for 1 minute
  • The target(s) has/have disadvantage on attack rolls and saving throws for 1 minute

Once you use this feature, you must take a short or long rest to regain use of this feat.

Metaforce Armor

When you reach 10th level, your patron allows you to survive any situation even when it is completely implausible. When struck by an attack, you may use your reaction to gain immunity to at least one damage type and ignore the conditions the strike would have caused. This effect lasts until the start of your next turn. Regain use of this feature after taking a long rest.

Metaforce Express Train

By level 14, you have developed a strong connection with your patron that you can change the world! At a cost.. You can ask your patron for a favor in the form of a Wish. You may cast the Wish spell without expending a spell slot. It works like usual, with the caviat that the DM determines a secondary effect at their discretion. Upon using this feature, you cannot use it again until 30 days have passed.

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