Base Class: Cleric
Gods of Humility value the quality of their followers over quantity, and have strict requirements for their clerics. They are required to give up all rights to material possessions beyond basic necessities. Usually, clerics of Humility are only armed with a quarterstaff, and only carry a small amount of food and water and the cloak on their back. These devotees are bound by divine law to seek peace above all resorting to violence only when all other options have been exhausted
While followers of the Humility Domain are few, they are among the most devout of clerics. Their ascetic way of life allows them to look beyond normal cares, and grants them a supernatural perspective beyond most mortal creatures.
Domain Spells
You gain domain spells at the cleric levels listed in the Humility Domain Spells table. See the Divine Domain class feature for how domain spells work.
Humility Domain Spells
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Cleric Level |
Spells |
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1st |
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3rd |
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5th |
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7th |
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9th |
Austere Intuition
When you adopt the Humility Domain at 1st level you are blessed with supernatural insight into the motivations of others, so that you may avoid violence at all costs. You gain proficiency in the Insight skill and you can add double your proficiency bonus to any Wisdom (Insight) check you make.
Mantle of Humility
Also starting at 1st level, as a devout follower of the way of humility, your god has blessed you with a special measure of protection against bodily harm. While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
Channel Divinity: Charitable Shield
Also, at 2nd level, you can use your Channel Divinity to protect creatures from harm.
As a reaction to a creature taking damage within 45 feet of you, you may hold your symbol and create a magical shield of radiance around them. The creature takes 1 point of damage, of the damage type of the attack, and they gain temporary hit points equal to half your cleric level. You take the remaining damage, damage which can’t be prevented or reduced in any way.
Warrior of Reconciliation
Beginning at 6th level, your dedication to humility grants you a supernatural ability able to spare your foes. When you reduce a creature to 0 hit points with a simple weapon or cleric spell you can choose to charm the creature instead (no action required).
Instead of falling unconscious or dying, the creature falls to 1 hit point and is charmed by you for 1 minute. The charmed creature is docile, and will refuse to do anything unless you use a bonus action to command it to. You cannot order it to attack, or cause damage of any kind to itself or others. This effect ends early if you are incapacitated or if the charmed creature takes any damage. If the creature still has hit points remaining when the effect ends it falls unconscious.
You can use this feature a number of times equal to your proficiency bonus and you regain all expended uses when you finish a long rest.
Divine Strike
At 8th level, your god chastises those you strike. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Empathetic Binding
By the time you’ve reached 17th level, you have learnt to humble even those with the utmost cruelty. As an action, you may attempt to bind a creature that is within 45 of you to its own actions, as it must succeed on a Charisma saving throw against your spell save DC.
On a failed save, the creature is affected by your magic, and whenever it deals damage to a creature other than itself, you may use your reaction to transfer that damage onto itself. The damaged creature takes no damage, and the binded creature takes all of that damage instead.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
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