Base Class: Warlock
Whether by choice or against your will, you are in the service of a vampiric being or beings. This could be a deity of vampirism, an ancient vampire, or even an entire vampire coven. For reasons that may or may not be known to you, you have been spared the fate of vampire spawn, instead being granted a portion of your patron's power while retaining your independence. Perhaps your patron requires a daywalker, a servant who can walk under the sun, or perhaps an ancestor performed a service and earned a debt of gratitude. Whatever the reason, your patron will inevitably require recompense for their generosity
Expanded Spell List
The Crimson Coven lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| SPELL LEVEL | SPELLS |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Vampiric Gifts
Starting at 1st level, your senses become heightened due to the influence of your vampiric patron and you gain the following benefits:
- You gain proficiency in Perception or Stealth.
- You gain darkvision up to 60 feet. If you already have darkvision it extends 30 feet.
- You gain proficiency on Dexterity saving throws.
Bonus Proficiency: Perception
You gain proficiency in Perception or Stealth.
Bonus Proficiency: Stealth
You gain proficiency in Perception or Stealth.
Blood Sense
Also at 1st level, you can sense the presence of life within 30 feet of you. This feature requires concentration, with the same restrictions as a concentration spell. As a bonus action, you can activate your Blood Sense and it remains active until you end it as a bonus action or lose concentration. If you sense life in this way, you see a faint red aura emitting from the veins of living creatures. You cannot sense bloodless creatures, such as undead, constructs, oozes, or elementals. You can sense life through most barriers, but this feature is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Crimson Offering
At the 6th level, you can sacrifice your blood as an offering to your patron in exchange for additional magical power. By performing a one-minute ritual, you can expend hit points equal to twice your current warlock spell slot level to regain an expended spell slot. You can perform this ritual a number of times equal to the maximum number of warlock spell slots you can have. These spell slots remain until they are spent or you finish a long rest.
When you perform this ritual your hit point maximum is reduced by an amount equal to the hit points expended. Spells like Greater Restoration cannot restore the hit point reduction caused by this ability. This reduction lasts until you finish a long rest.
For example, at level 6, you can have 2 warlock spell slots maximum and your spell slot level is 3rd. You can perform the Crimson Offering ritual two times and regain both of your expended warlock spell slots. However, your hit point maximum will be reduced by 12 until you finish a long rest.
Red Harvest
Starting at the 10th level, you can absorb the life energy of creatures that die. As a reaction, when a creature that has blood dies within 60 feet of you, you can absorb the remnants of life energy that linger within its body. You regain a number of hit points equal to your Charisma modifier and the next weapon or spell attack you make within the next minute has advantage.
Terror Of The Night
Starting at the 14th level, you can feel your patron's blood pulse through your veins and you fully take on a vampiric aspect. While in darkness or dim light you gain the following benefits:
- You regain hit points at the start of each of your turns equal to your Charisma modifier unless you fall unconscious.
- You gain resistance to necrotic damage; bludgeoning, piercing, and slashing from nonmagical attacks.
- You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- As an action, you may make a melee spell attack against a creature within 5 feet of you, dealing 1d6 slashing damage on a hit. If the target has blood it takes an additional 3d6 necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and you regain hit points equal to half that amount. The reduction lasts until the target finishes a long rest.
Terror Of The Night (In Darkness or Dim Light)
You can feel your patron's blood pulse through your veins and you fully take on a vampiric aspect.
Terror Of The Night (Off)
You can feel your patron's blood pulse through your veins and you fully take on a vampiric aspect.
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