Base Class: Barbarian
Do you want to be a unarmed and unarmored force to be reckoned with on the battlefield? Do you want to pick people up and suplex them into a boulder because you f#cking can? Do you want to be even more tanky(at higher levels)? DO YOU WANT GRAPPLER'S GRAPPLING PIN TO BE USEFUL FOR ONCE?
Then being a Luchador is for you.
(No guarantees on the last one and this is my first attempt to publish homebrew yay)
Luchador maneuver
After you choose this subclass, during the heat of battle, while you pugilistically pummel puny peasants, you may humiliate them in a show of great strength.
When you hit a creature that is of your size or smaller, you may roll to grapple them as a bonus action.
While you are Raging, when you have grappled a creature, as a reaction you may use one of the following actions as a Luchador strike, you may only use these maneuvers an equal amount of times as your proficiency bonus added to your strength modifier per long rest. However, you cannot use the same Luchador strike twice in a row.
Backbreaker - You make an unarmed strike on the grappled creature, and the creature must succeed on a strength save equal to 10 plus your strength modifier or be Stunned until the end of your next turn.
Mighty Throw - The grappled creature must succeed on a strength save equal to 10 plus your strength modifier or be thrown 10 times your strength modifier in any direction and be knocked prone, going half as far and not being knocked prone on a successful save.
Gut punch - You make an unarmed strike on the grappled creature, and the creature must succeed on a Constitution save equal to 10 plus your strength modifier or be Poisoned, this effect lasts for 3 rounds.
Shin Shatter - You make an unarmed strike on the grappled creature, and the creature must succeed on a Dexterity save equal to 10 plus your strength modifier or their movement speed is halved and they cannot take the dash, disengage, or dodge actions for 5 rounds.
Eye Poke - The grappled creature must succeed on a Dexterity save equal to 10 plus your strength modifier or be dealt 1d8 piercing damage and Blinded for 1d4 rounds, that number being half as many rounds on a successful save.
Heavy blow
At 3rd level your unarmed strikes now deal 1d4 plus your strength modifier and your proficiency bonus in damage.
Glorious End
Greatness seems to billow forth from your self during righteous combat, allowing you to exceed your normal limitations. At sixth level, upon dispatching an enemy after it dealt damage to you or an ally earlier this or last round, you may move 15 feet and make another attack on a different creature. If you kill a different creature with the refreshed attack, gain temporary hit points equal to your class level plus your strength modifier.
Rippling Physique
Your body has been exceptionally trained in the ways of fighting, and the feeling of glorious combat fuels your will to stay in the fight. At Tenth Level, your unarmed strikes now do 1d8 damage instead of 1d4 and entering your Rage makes it so that on a successful Luchador maneuver, you gain temporary hit points equal to the damage dealt to the target of the maneuver. Additionally, your unarmed strikes deal 1d12 damage while you are Raging.
Will of Force
The fight fuels you. The screams of the crowd invigorate you. The rush of landing blow after blow against (to you) a rather puny foe is sublime.
At level 14, as long as you are Raging, when you make an unarmed strike, you may subtract 1d4 damage from the damage dealt and gain twice that many temporary hit points.
You may not use this ability the same round as you use the Force from Will ability.
Force from Will
You have done it. You have learned to channel your will into physical force as though your mind was a hammer against an incomplete sword.
At Level 14, while you are Raging, you may subtract 1d8 temporary hitpoints from your total, and add twice that number as damage to your next unarmed strike.
You cannot use Will of Force the same round you use this feature.
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