Bard
Base Class: Bard

Bards of this college inspire their allies by making stories come to life in the most literal sense. Not only this but they can pick apart the weave's story itself as well as change outcomes if someone in their life has a less than favorable story. Storytellers like this use these gifts to push the fight in their favor. The college's members rarely meet all as a collective but if storytellers hear word of each other they may be so inclined to learn more about the creations their mind has put on paper, and the tales they've learned in battle.

Living storytale

At 3rd level when you take this subclass you can spend your action to cast a Living Storytale, this creature has a stat block as shown below and allies inside a 10ft radius of the creature can use a bardic inspiration from your inspiration dice pool. You determine the appearance of the creature. In combat, the Storytale shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the Storytale can take any action of its choice, not just Dodge.

At the end of a long rest, you can create a new Living Storytale if you have your spellcasting focus with you. If you already have a Storytale from this feature, the first one immediately perishes. The Storytale also perishes if you die.

Living Storytale stat block

 

Armour class: 13 (natural armour)

 

Hit points: 2+ your charisma modifier + three times your bard level

 

Speed 50 ft

 

Saving throws: Dex 4 + PB, cha 3 +PB

 

Skills: stealth 4 + PB, perception 0 + PB × 3

 

  Str         Dex      Con         Int         Wis       Cha

7 (-2)  18 (+4)  11 (+0)  10 (+0)  10 (+0)  16 (+3)

 

Damage immunities: poison necrotic

 

Damage resistances: bludgeoning piercing, and slashing from non magical weapons

 

Condition immunities: charmed, exhausted, grappled, poisoned 

 

Senses: darkvision of 60 ft, passive perception 10+ (PB× 2)

 

Languages: understands languages you speak

 

Proficiency bonus: Equal to your proficiency bonus 




Actions: 

 

spiritual attack: your spell attack modifier to hit, reach 5 ft, one target you can see, hit (1d4 force damage)

 

Personalized Author

At 6th level you gain the ability to use a bonus action to rewrite your own story, after you do this you may roll your bardic inspiration dice and subtract or add the total to the next d20 test you make or that's made against you, you can do this a number if times equal to your charisma modifier (a minimum of once)

Storyteller's Magic

At 14th level when a you see or hear an enemy casting a spell you can spend your reaction and rewrite it, you get to choose a new target for the spell, you can do this a number of times equal to your charisma modifier (a minimum of once)

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