Druid
Base Class: Druid

Where most druids are in tune with nature the world around them, some devote themselves to attuning with the fauna from other worlds. Their teachers hide in the shadows, lurking and watching. Powerful and unknowable, the aberrations they revere inspire them to live a life like none other, even if in the end, they may end up as something else entirely.

 

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Expanded Spell List

Your connection to the aberrant lets you choose from an expanded list of spells when you learn a druid spell. The following spells are added to the druid spell list for you.

LEVEL

ADDITIONAL SPELLS

Cantrip Mind Sliver
1st Arms of Hadar, Dissonant Whispers, Tasha's Hideous Laughter
2nd Calm Emotions, Detect Thoughts, Phantasmal Force, Mind Spike
3rd Clairvoyance, Sending, Hunger of Hadar
4th Evard's Black Tentacles, Summon Aberration
5th Dominate Person, Telekinesis, Rary's Telepathic Bond
6th Mental Prison
7th Etherealness
8th Feeblemind
9th Psychic Scream

Aberrant Wildshape

When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than an action. 

Additionally, when you transform using Wild Shape, you must select a creature from the Aberration creature type instead of beast. If you transform into an aberration capable of speech or telepathy, you may still use that form of communication while transformed.

Circle Forms

The rites of your circle grant you the ability to transform into dangerous aberrations. Starting at 2nd level, you can use your Wild Shape to transform into an aberration with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there).

Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.

Eldritch Strike

Starting at 6th level, your attacks as an aberration count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. 

Circle Forms

The rites of your circle grant you the ability to transform into dangerous aberrations. Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.

Otherworldly Corruption

At 10th level, your skin becomes pallid and clammy, and your pupils form into an unknowable swirling abyss. In addition, you gain resistance to psychic damage as well as the ability to, as a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within 1 mile of each other. To understand each other, you each must speak mentally in a language the other knows. You can use this feature up to a number of times per day equal to your Wisdom modifier (minimum of 1 use).

Unnatural Resistance

At 14th level, once per long rest when you fail a saving throw, you may choose to succeed instead. 

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