Base Class: Rogue
You use the skills you've learned to preform mischievious acts, you like to preform tricks and pranks on people. Chaotic creatures follow this architype. You use mischivious toys to prank people and liike to play tricks on people. Tricksters are are chaotic in nature and are usually wild cards doing whatever their hearts desire.
Embrace chaos
When you choose this archetype at 3rd level, you have embrassed chaos, when you roll your sneak attack die, instead of rolling the usual amount of die, you now roll a d6, the outcome will determine how many d6 you roll e.g. if you roll a 5 you roll 5d6, if you roll a 2 you roll 2d6.
this becomes a d8 at level 7, a d10 at level 9, a d12 at level 11 and a d20 at level 15.
prankster's arsenal
when you reach 3rd level you use toys to prank people, during a long rest you can take an hour to make 3 of the follwoing toys (you can have multiple of the same toys):
- laugh gas: throw a laugh gas bom within your dexterity modifier * 10 feet, it emits gas in a circle with a diamiter of 10 feet, any creature in the gas must succeed on a constitution saving throw of 8 + proficiency modifier + dexterity modifier, or be stunned until the end of your turn.
- buzzer: You have an electrical buzzer attached to your hand, you can make an attack to another creatrure for the attack roll you use your dexterity modifier and you are profcient with this weapon, with which deals 2d8 + dexterity modifier lightning damage, you can use sneak attack using this attack. If the creature does not see you as hostile the damage becomes 2d10 and you get advantage on this attack. This item has 3 charges, If you hit an attack with this weapon you lose a charge, on a miss you do not.
- pie: you throw a pie at someone's face with a short range of 30 ft and a long range of 40 ft, for for the attack roll you use your dexterity modifier and you are profcient with this weapon, on a hit you deal 1d6 + dexterity modifier bludgeoning damage, on a hit they are blinded until they use an action to remove the pie from their face, the creature is not blinded if it doesn't have eyes.
- wild card: as an attack you throw a wild card at a creature for the attack roll you use your dexterity modifier and you are profcient with this weapon, on a hit you roll a d4 to determine the effect: on a 1 the creature heals your level amount of d4, on a 2 for a minute the creature has advantage on all attack rolls, on a 3 for a minute the creature has disadvantage on all attack rolls, on a 4 the creature takes 2 * your sneak attack die piercing damage.
You can make 4 toys at level 9, 5 at level 13 and 7 at level 17
Taunt
Starting at 9th level, As an action you can taunt a creature you see, the creature has disadvantage an all attack rolls that are not against you for a minute.
Chaotic damage
By 13th level, you have become so chaotic your attacks become unpredictable when you roll for damage you can choose to change the damage type to a ranom one. You roll a d12 and the outcome will determine the damaga type:
1 - piercing
2 - acid
3 - bludgeoning
4 - cold
5 - fire
6 - force
7 - lightning
8 - necrotic
9 - poison
10 - psychic
11 - radiant
12 - slashing
you can only use this once per turn
Wild attack
When you reach 17th level, if you get sneak attack against a creature you can choose to do the wild card effect on it, you roll a d4 to determine the effect: on a 1 the creature heals your level amount of d4 if the healing exceeds the creature's max hp then you devide the remaining hp by 2 and add that as temporary hit points, on a 2 for a minute the creature has advantage on all attack rolls, on a 3 the creature has disadvantage on all attack rolls, on a 4 the creature takes 2 * your sneak attack die piercing damage.
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