Base Class: Fighter
Fighting is not just a profession for you. It is more than just a hobby. Fighting is your true passion. It is the one thing that you have been naturally gifted at your whole life. Maybe this dedication caused you to get into a lot of trouble as a child, or maybe it allowed you to protect your younger siblings from the neighborhood bullies. Either way, you have spent years dedicated to improving your craft and mastering a fighting style.
Honed Reflexes
At 3rd level, when a creature you can see attacks a target other than you that is within 10 feet of you, you can use your reaction to impose disadvantage on the attack roll regardless of what you are wielding.
Perfectionist
Starting at 7th level, you learn to get the most out of your sparring and training sessions. You receive an extra ability point to spend every time a level offers the Ability Score Improvment option.
Weapons Apprentice
Beginning at 10th level, you apply the Expertise feature to one weapon type of your choice. You can now double the proficiency bonus you receive on your Ability Modifier when attacking with that type of weapon.
Weapons Journeyman
At 15th level, the Expertise feature added to your weapon type extends to the damage it does. You can now double the proficiency bonus that determines how much bonus damage your weapon does.
Weapons Master
Starting at 18th level, you pour everything you have into your attacks. Your highest Saving Throw Modifier is now added to both the Ability Modifier that you use to make an attack and to the damage done with the weapon type you are an expert in using.