Base Class: Cleric
The Time Domain is focused on the control, manipulation, and maintaining the forces of time itself. Clerics of this domain worship no gods but rather find their faith in what they call the Balance of Time or The Great Clock depending on whom you ask, while these clerics aren’t exactly the typical image of people of faith they are devout in their goal of being caretakers of time. Those that follow this domain wield temporal magic with great skill and precision using its power to see or even move between past, present, and future which has lead many to view them as Oracles and Seers that can control fate itself. Often sought out by kings and warlords alike who seek to use their gifts for their own gain only to be turned down or outright ignored these Clerics do not interfere with time for profit or personal gain they only seek to maintain the Balance of Time as a whole in whatever capacity is required.
Time Domain Spells
1 level – Detect Magic, Sanctuary
3 level – Clairvoyance, Glyph of Warding
5 level – Planar Binding, Scrying
7 level – Plane Shift, Regenerate
9 level – Gate, Forbiddance
Vision of Time
When you choose this domain at 1 level you gain Temporal Sight, 3 times a day you are able to view 1 hour into the past or future of a space in a 30ft cube. You are also able to cast the Sending spell without expending a spell slot to do so.
Temporal Distortion
Also at 1 level anytime a hostile creature would make a critical attack against you or a creature within 50ft of you that you can see you are able to slow down time around the attacking creature to half the damage that would be dealt. Additionally, 3 times per day you can touch an Ally and speed up time around them to grant them advantage on their attacks for 3 rounds.
Channel Divinity: Flow of Time
Starting at 2 level you can use your Channel Divinity to alter the time of up to 2 creatures or objects. As an action you present your holy symbol and move time forward or backward up to 30 minutes around up to 2 creatures or objects to heal wounds or repair broken items. You can’t use this feature to restore the dead or repair objects missing pieces. Additionally, twice per day you can present your holy symbol and use Channel Divinity to pause time for 10 seconds to alter the events of one moment in your favor.
Temporal Scholar
At 6 level you can add your Wisdom modifier to your initiative rolls. Your mastery over time allows you to add your proficiency bonus to all Saving Throws. When a creature would make a fatal attack against an ally, as a reaction, you can cast a Temporal Shift that transports you or up to one creature 10 seconds into the future skipping their next turn and allies have advantage on attacks against them for one round. Additionally, casting a Temporal Shift more than 3 times per day gives you 1 point of exhaustion.
Distorted Timeline
At 8 level twice per day you are able to change time and restore expended spell slots up to 5 level to up to 3 creatures of your choosing. You are able to infuse your weapon with temporal energy and add your Wisdom modifier to your damage rolls for 1 minute. Additionally, when you make a critical strike on a creature that creature is also hit with a Temporal Burst that reverses all damage they did their last turn and they suffer disadvantage on all saving throws for 3 rounds.
Temporal Gateway
At 17 level once a month you can create a Temporal Portal that can travel you and up to 6 creatures up to 1 year into the past or future. You’re able to move through time up to 1 week to the past or the future however you take 1 point of exhaustion and you must roll a DC 20 Con Check each time you use this feature. Additionally, due to your connection to the temporal forces you no longer age and cannot be affected by spells that alter your age , also 3 times a day anytime you would fail a saving throw or ability check you can alter time to reroll for a new result.
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