Ranger
Base Class: Ranger

The colony queen Skak can spawn a number of swarms equal to her wisdom modifier.  She is completely focused on the prorogation of the Skaks species and has an ultimate goal of acquiring enough resources and experience to start a successful colony that will grow to maturity.  The colony queen is the only member of the Skaks species that can live for thousands of years.

The Colony Queen is also capable of spawning other colony queens when she grows to huge size.

Spawn Progeny

At 3rd level when a Skak chooses the Colony Queen specialty she can spawn one swarm per wisdom modifier minimum of 1.  She can only spawn one swarm at a time and each swarm takes four days to lay and four days to mature before they are usable.  She can chose to spawn an assault,  flying, or worker progeny swarm.  The Colony Queen can directly control up to a number of swarms equal to her intelligence modifier times two, as a free action she can command the controlled swarms as though they are an extension of her.  The swarms that are not directly under her control can be commanded as an action on her turn.

At 7th level the Colony Queen can now spawn the progeny in two days and the progeny only takes two days to mature.  The Colony Queen can directly control up to a number of swarms equal to her intelligence modifier times three, as a free action she can command the controlled swarms as though they are an extension of her.  The Colony Queen can now spawn advance progeny swarms.

At 11th level the Colony Queen can now spawn the progeny in one day and the progeny only takes one day to mature.  The Colony Queen can directly control up to a number of swarms equal to her intelligence modifier times four, as a free action she can command the controlled swarms as though they are an extension of her.  The Colony Queen can now spawn small progeny swarms.

At 15th level the Colony Queen can now spawn the progeny in one half a day and the progeny only takes one half a day to mature.  The Colony Queen can directly control up to a number of swarms equal to her intelligence modifier times five, as a free action she can command the controlled swarms as though they are an extension of her.  The Colony Queen can now spawn medium progeny swarms.

At 15th level the Colony Queen is also able to spawn other Skaks that are able to go on there own and possibly become Colony Queens.

Size Increase

As the Colony Queen grows in resources and experience she begins taking on the mantel of a true ruler of a colony, as such at level 11 she grows to size large and her attacks now have a 10 foot reach and she can now spawn small progeny swarms.

At level 15 the colony queen grows to size huge and her attacks now have a 15 foot reach and she can now spawn medium progeny swarms.

Colony Defence Form

At 7th level the Colony Queen develops scythe like claws on her top most appendages that can deal 1d10 points of damage and can be used as finesse weapons.  She also has the ability to spit spines at the enemy with the same statistics as a light crossbow.  Her natural AC becomes a 15 + dex.

The Colony Queen also gains the ability to emit pheromones as a bonus action putting the progeny on the attack, to hide, etc.

Progeny Adaptation

At 15th level the Colony Queen is able to genetically modify her progeny, bending their flesh and sinew to her whim.  The Queen can chose to modify each swarm by giving them on of the following modification permanently.  The progeny swarms can only have one modification.

a plus 2 to any ability score

blind sight 10 feet or +10 feet if they already have blind sight

+2 to AC

plus 20 to HP

dark vision 60 feet or +30 feet if they already have dark vision

Proficiency in any two saving throws

Wings to give a flight speed of 30

Gills and Fins allowing them to be adapted to living in an aquatic environment and giving them a swim speed of 30.

Spider climb

a burrow speed of 30

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