Warlock
Base Class: Warlock
This is a commissioned homebrew subclass based on Kars from JoJo's Bizarre Adventure.


"Nothing is perfect." "You can never be perfect." "Flaws are natural." ... Just a few of the many lies you've been told. Perfecting your body to become the ultimate being is the only way to truly be at the top. Anyone who says differently is either trying to manipulate you into failing, or have fallen ill to the lies the world spits. You will not rest, you will not be defeated, until your body reaches it's full potential.

Expanded Spell List

The Ultimate Being: Kars lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Kars Expanded Spells

Ultimate Transfiguration

Starting at level 1, you've learned to temporarily sacrifice your body to summon creatures to your aid. As a bonus action, you may sacrifice an arm to summon a CR 1/8 beast. The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger. The beast remains until it dies, at which point your expended arm grows back to form.

You can have up to two beasts active at a time. However, if you have two beasts active at the same time, you cannot cast spells with somatic or material components, and cannot carry a weapon.

You may use this ability twice per long rest. If the number of arms your character has is different than two, the maximum amount of active beasts and total uses per long rest change to that number.

The strength of the summoned beast increases to CR 1/4 at level 6, CR 1/2 at level 10, and CR 1 at level 14.

Ultimate Aerodynamics

Starting at level 6, you've learned to transform your arms into wings to take flight. As a bonus action, you can turn both of your arms into wings. You gain a flight speed of 45ft. This effect lasts 1 minute. If either of your arms are currently being used for Ultimate Transfiguration, you cannot use this ability.

You can use this ability once per short rest.

Ultimate Regeneration

When you reach level 10, you've learned to constantly heal yourself. At the end of each of your turns, you heal a number of hit points equal to half of your proficiency bonus, rounded down.

In addition, you've learned to focus your energy into regeneration. You can, as an action, restore a number of hit points equal to four times your level in this class. Half of any excess healing is converted into temporary hit points, for a maximum of your level in this class.

You can use this ability once per long rest.

Ultimate Protection

At level 14, you've learned to shift your body into scales to protect yourself from harm. You can turn your skin into the scales of an armadillo at will. Your Armor Class is increased by 2.

In addition, you gain the ability to increase the strength of your scales temporarily to block an attack. As a reaction to an attack roll, you can increase your Armor Class by an additional 3 until the end of the current turn. You can use this ability a number of times equal to your Charisma modifier per long rest.

Ultimate Being: Kars Image

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