Base Class: Sorcerer
An enthusiastic master of dark sorcery, Veigar has embraced powers that few mortals dare approach. As a free-spirited inhabitant of Bandle City, he longed to push beyond the limitations of yordle magic, and turned instead to arcane texts that had been hidden away for thousands of years. You have followed in his footsteps after being influenced by his dark magics.
PHENOMENAL EVIL POWER!
You are the greatest Evil to ever strike at the hearts of the multiverse - and your only getting bigger!
Starting at 1st level, once per turn when you reduce any hostile creature to 0 hit points with the use of a spell you regain one sorcery point.
BALEFUL STRIKE
Starting at 1st level, once per turn when you would deal damage to any number hostile creatures using a spell you gain a charge of evil power. Whenever you deal damage with a spell you deal additional force damage equal to the amount of evil power you have. All charges of evil power is reset back to zero when combat ends.
DARK MATTER
Starting at 6th level, As an action you can spend 3 sorcery points to summon a massive meteor made of dark matter to smash into a 10 foot area with 20 feet of you, all creatures within with the meteor's area of effect must make a dexterity save (DC equals 8 + Proficiency bonus+ Charisma Modifier ). A target takes 4d6 force damage on a failed save, or half as much damage on a successful one. You can use this feature a number of time equal to your proficiency bonus and you regain all expended uses on a long rest.
(Your BALEFUL STRIKE feature can be applied to the damage you deal of this feature.)
EVENT HORIZON
You twists the edges of space, creating a cage that Stuns enemies that pass through. Starting at 14th level, as an action you can choose a space with 20 feet of you, at the end of your turn a deadly trap forms in a 15ft sphere centered on that space that lasts until the end your next turn. All creatures that start their turn in the outer radius of the sphere or move through the outer radius become stunned for the duration of the trap. You may use this feature once per short rest and you gain an additional use at 18th level.
PRIMORDIAL BURST
Starting at 18th level, you can spend 9 sorcery points as a bonus action to cause a spell you cast this turn to deal the maximum amount of damage.
Previous Versions
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11/3/2022 8:47:44 PM
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11/3/2022 9:03:10 PM
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