Bard
Base Class: Bard

Art is an explosion, music is metal. Bards who choose to delve into the powerful and destructive forces that is heavy metal and rock music are labelled as Maestros of Mayhem. Whether they followed other well known troupes, created the style themselves, or given a revelation, they all wield musical energies fueled by power and emotion.

While some my seem to be misunderstood, or believed to be mistaken for warlocks, or having made pacts with the great evils. Maestros of Mayhem command magics and power by sheer force of will and their musical talents.

- this is a work in progress, feedback is appreciated - 

Instrument of Mayhem

Choose one instrument to become proficient in it. Your instrument takes on the shape of the chosen implement, summoned for psychic energy. You cannot be disarmed of this weapon and can dismiss it as a bonus action, shunting it into an extradimensional space, it appears in your hands when you use a bonus action to summon it.

Chords of Power

Chords. You learn Two chords of your choice. Many chords enhance an attack in some way. You can use only one chord per attack and each chord utilizes one use of yourMaestro of Mayhem feature unless otherwise stated. Some chords require a saving throw. If this is the case the DC is equal to your Spell Save DC.

You learn two additional chords whenever you gain an additional subclass feature

Accelerate

Your walking speed is tripled, your jump height and distance is tripled, and attacks of opportunity against you have disadvantage until the start of your next turn

Discordant Shriek

When you see a creature cast a spell, you can attempt to disrupt the casting as per Counterspell at 3rd level. However, if the level of the spell you are attempting to disrupt is higher than 3rd level, roll 1d20 + Proficiency + Charisma Modifier

Empowered Thunderous Chord

Whenever you use the Thunderous Chord of Power, you may expend a spell slot to roll an extra 1d6 per level of the spell slot, to a maximum of 5d6

Persuasive Strike

When you hit a creature with your Instrument of Destruction, the creature must succeed on a Wisdom saving throw or become charmed by you for 1 minute. The creature repeats the saving throw at the beginning of each of their turns and when they take damage.

Rallying Melody

When you make an attack against a creature with your Instrument of Destruction, you can make another creature make an attack against the same creature as a part of your attack action.

Reverb

When you cast a spell that deals damage, you can expend a number of Maestro of Mayhem uses equal to the spell's level (cantrips use 1). The target takes half of the damage dealt by the spell at the start of their next turn.

Shielding Chord

When you would be struck by an attack, you can use your reaction to increase your AC by an amount equal to the value rolled by your Bardic Inspiration die.

Taunting Howl

When you make an attack against a creature with your Instrument of Destruction, the creature must succeed on an Intelligence saving throw or have disadvantage on all attack rolls against creatures other than you for 1 minute. The creature repeats the saving throw at the beginning of each of their turns and when they take damage.

Thunderous Chord

When you hit a creature with your Instrument of Destruction, you may user your bonus action to roll 1d8 and the creature takes an additional amount of damage equal to two times the number rolled.

Exit Stage Right

Your movement doesn’t provoke opportunity attacks.

When you move within 5 feet of a creature or an object that isn’t being worn or carried, it takes 1d6 thunder damage from your thunderous stride. A creature or object can take this damage only once during a turn.

Encore

Whenever you use a chord of power, you may activate an additional chord of power or use your Bardic inspiration feature in place of the additional chord of power

Previous Versions

Name Date Modified Views Adds Version Actions
11/4/2022 11:50:53 AM
13
1
0.5
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes