Base Class: Monk
The abyssal monastery has taken a liking to you and teaches you now in the unholy art of abyssal magic. The abyss speaks to you through a means of meditation and if you prove your might the gods of the unholy they may grant thee strength to battle thy foes.
Abyssal Grip
With this ability at 3rd level you can grab a enemy and use 2 ki points to turn him to your side for 1 turn, or use 1 ki point to make it weak to a specific type of damage for 2 turns. the monster must make a saving throw adding wisdom and get 14 to not be effected by Abyssal grip. (enemy larger than size large cannot be effected, and enemy's with the size large use all three enemy picks.)
Abyssal strike
At 6th level you gain the ability to summon a abyssal shadow of your arm to attack another time or to interact with a object, can only be used 2 per long rest
Healing of abyss
at 6th level the abyssal gods grant you the ability to heal your allies for up to 2d6 in battle costs one turn may be used as action or bonus action, can be used 2 per long rest
Abyssal comunion
at 11th level you gain the ability to meditate while in battle and speak to the abyssal gods it takes concentration 5 ki points and 2 turn, must make a charisma roll to gain a blessing of theirs. while this blessing is on you you deal an additional 2d6 necrotic damage, the spell ends after striking an enemy
abyssal guarding
at 11th level you gain the ability to raise the ac by 2 of yourself or allies for 2 turns this can only be used once per long rest
Abyssal shift
at 11th level you gain the ability to either shift plans that your on OR shift forms you perfectly match whoever you shift into your voice just like theirs as well, cannot become a animal, or beast. (its kinda like disguise self)
Heart Of The Abyss
at 17th level you gain the abilities to summon a version of yourself made of abyssal magic to attack with you and all your abilities it follows you commands this version stays for 24 hours or until it dies its hit points match yours. once per long rest
you also gain the ability to send 3 enemies to the under dark for 1 turn when they return they have the paralyzed status for 2 turns only used 1 per long rest (cannot be used on enemies larger then the size large).
And for only once per 3 long rests you gain the form of an abyssal god and go to size large you health goes up by 50 points, and you attacks deal twice as much damage this form only stays for 3 turns.
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Posted Nov 28, 2022I don't know how this happened, but the all the enemie picks being all used on enemy size of large somehow are in abyssal grip. the all three picks thing is meant for the second thing in heart of the abyss