Barbarian
Base Class: Barbarian

This subclass is intended to be used by tieflings
The devil blood in your veins changes and empowers your body and mind, especially when you are enraged.

Infernal Frenzy

Starting at 3rd level when you choose this path your rage takes on an infernal quality. When raging you have resistance to fire, lightning, cold, necrotic, and poison damage. In addition you have advantage on saving throws versus effects that inflict the charmed, frightened or poisoned conditions.

Dreadful Glare

Starting at 6th level your devilish rage can be terrifying to those against you. As a bonus action while you are raging you can choose one creature within 60ft of you that you can see. That creature must succeed on a charisma saving throw (DC 8 + proficiency bonus + cha modifier) or become frightened of you until the end of your next turn.

Blood of the Sire

Starting at 10th level the blood of your ancestry grows in power, fueling you even when you are not in rage. You gain darkvision to a range of 60ft that can see through magical darkness. If you already have darkvision the range increases by 30ft and can also see through magical darkness out to that range.

In addition you gain the ability to regenerate slightly. As a Bonus Action you can expend a number of Hit Dice equal to no more than half your proficiency bonus (round down) and regain HP as normal.

Fiendish Apotheosis

At 14th level your fiendish blood reaches the pinnacle of it's power. When raging you gain the following benefits;

  • You grow large demonic wings that grant you a 50ft fly speed.
  • Your unarmed attacks and melee weapon attacks deal +2d6 fire damage
  • When you take the attack action on your turn you may make an extra attack. This attack is in addition to any attacks you may have from the Extra Attack feature.

Comments

Posts Quoted:
Reply
Clear All Quotes