Barbarian
Base Class: Barbarian

Those who walk the path of the quiet rage have learned to quell the fire that burns in their veins during their rage, where their allies charge recklessly into battle with no thought but to fight, these barbarians stroll coolly across the battlefield analysing enemies, looking for the best way to carve their emotions into the flesh. These barbarians are disconcerting to face on the battlefield, a figure calmly walking towards you eyes burning with a cold rage as they slice through your allies with effecient moves carefully angling their strikes to cause as much pain as possible while dispatching anyone who stands in the way.

Wrathful Spellcasting

At 3rd level barbarians who walk this path have learned to harness magic to increase their effectiveness on the battlefield. You can cast each of these spells only when you're raging, you may cast each of these spells once per long rest.

At 3rd level you can cast Expeditious Retreat using this feature.

At 6th level you can cast Enlarge/Reduce on yourself using this feature using only the Enlarge option.

At 9th level you can cast Haste on yourself using this feature.

 

Careful Violent Strikes

Beginning at 6th level you've learned to make attacks with care, increasing the chance of hitting your enemy. When you use your reckless attack feature you can choose to not take advantage on the attack and instead take a +3 to your attack roll, if you use this feature your enemies don't get advantage on their attacks against you.

Terrifying Presence

Beginning at 10th level when you're raging your presence is distracting to your enemies, your cold focus out of place on the battlefield. All enemies have disadvantage on attacks targeting any creature within a 15ft radius of you.

Targeted Strikes

Beginning at 14th level you have learned to target your attacks at different parts of your enemies bodies to achieve your desired effect. You can use this feature an amount of times equal to your intelligence modifier. You can choose from the targets named below. You may only use these options when you're raging and making a melee attack. Your save for these abilities is equal to 8 + your proficiency + your INT modifier.

Head Strike: You aim your strike at the head of the enemy in an attempt to deal increased damage to them, if you select this target you take a -5 to your attack roll but on a hit you deal an extra 2d6 damage.

Chest Strike: You aim your strike at the chest of your enemy in an attempt to push them away. On a hit you push your enemy 10ft directly away from you, you may choose to immediately move forward 10ft to follow them.

Arm Strike: You aim your strike at the arm of your enemy, attempting to make them drop their weapon. On a hit the enemy must make a STR saving throw or drop what they are holding.

Leg Strike: You aim your strike at the leg of your enemy to attempt to knock them to the ground. On a hit they must make a STR saving throw or be knocked prone.

 

Comments

Posts Quoted:
Reply
Clear All Quotes