Monk
Base Class: Monk

Steeped in traditions that trace their origins to the warrior-monks who trained under the tutelage of draconic masters, scaled fists eschew passive introspection in favor of unshakable confidence. Scaled fists learn to combine brutal intimidation with the brazen ferocity of an ancient wyrm to devastate their foes.

 

Draconic Defense

At level 3, you gain this feature. As a Scaled Fist mimics that of a dragon, his skin becomes thicker, almost scaly, and his confidence propels him into battle. Your Unarmoured Defense feature changes to the following: "While unarmoured and not using a Shield, your armour class equals 10 + your charisma modifier + your strength modifier."

In addition, you may use Charisma in place of Wisdom for your monk features.

Draconic Strikes

Also at 3rd level, you pick one type of Dragon: Black (Acid), Red (Fire), White (Cold), Green (Poison) Blue (Lightning), Gold (Fire), Brass (Fire), Bronze (Lightning), Copper (Acid) and Silver (Cold)

Your unarmed strikes now deal +2 damage of that creatures type (listed above). This increases as you level, to +3 at level 9 and +4 at level 16. You also gain resistance to the chosen damage type.

Draconic Roar

At 6th level, you gain the ability to unsettle or terrify those around you as an action, for the fear of dragons runs in all who live. When you take this action, each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.

In addition, gain proficiency in Intimidation. If you are already proficient in intimidation, you instead gain Expertise in intimidation.

Draconic Flight

Beginning at 11th level, you can manifest Draconic Wings as a bonus action while you are unarmoured. This grants you a flight speed of 30, and lasts until you dispel it as a bonus action or fall unconcious.

Draconic Breath

At 17th level, you gain the ability to spit energy from your maw. At a cost of 5 Ki Points, you may shoot a blast of energy from your mouth. The energy shot corresponds to your previously chosen type of dragon.

This breath takes up a 30 foot cone, and deals 10d8 damage of the chosen type on a failed save, and half that much damage on a successful save. The DC for this is equal to your Ki Save DC, and the save is a Dexterity Save.

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