Base Class: Warlock
You have made a pact with an ancient primordial deity. Such entities once ruled the world before being overthrown and banished by the gods. Most are furious about their banishment and some will seek to make pacts to keep a foothold in the mortal realm. Through a ritual of flesh and blood, the titans give their unnatural strength to others. As these Warlocks grow in strength, so do the ancient primordials.
Ritual of Flesh
1st-level Titan Patron feature
Starting at the 1st level, after consuming the flesh of a primordial deity, your body has warped forever. You grow 2d6 inches in height and gain 1d6x10 pounds in weight. Your skin has also changed into a thick hardened hide. As a result, you are ill-suited to wearing armor. Your skin provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn't affect this number). You gain no benefit from wearing armor or using a shield. Also, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Expanded Spell List
1st-level Titan Patron feature
The Titan Patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you:
Warlock LevelSpells
1stAbsorb Elements, Inflict Wounds
2ndEnhance Ability, Enlarge/Reduce
3rdBestow Curse, Haste
4thDeath Ward, Summon Elemental
5thBigby's Hand, Destructive Wave
Hand of the Titan
1st-level Titan Patron feature
At the first level, one of your hands has warped into a massive, grotesque, magic-infused hand. This hand is a natural weapon. It counts as a simple melee weapon for you and deals 1d10 slashing damage on a hit. It also has the reach property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength, for the attack and damage rolls. The hand's size and awkward shape make it impossible to hold items, but it can be used to grapple. Whenever you make an Athletics check to grapple, you gain a bonus to the check equal to your Charisma modifier.
Enhanced Natural Weapon
6th-level Titan Patron feature
Starting at the 6th level, your warped hand now counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. You can use it to attack twice, instead of once, whenever you take the Attack action on your turn. You can use it as a spellcasting focus for your warlock spells. In addition, the weapon gains a +1 bonus to its attack and damage rolls, and grants +1 AC. These bonuses increase to +2 at level 10, and +3 at level 14.
Titanic Fury
10th-level Titan Patron feature
Starting at the 10th Level, you can enter a magic-infused rage as a bonus action. While raging, you gain the following benefits:
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Your other hand transforms into a grotesque hand as well, with all the same abilities and bonuses. As a bonus action, you can use the hand to make one melee weapon attack.
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You have advantage on Strength checks and Strength saving throws.
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You have resistance to bludgeoning, piercing, and slashing damage.
You can't cast spells or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the number of times equal to your proficiency bonus, you must finish a long rest before you can rage again.
Wrath of the Titans
14th-level Titan Patron feature
Starting at the 14th level, you can channel your titan patron's power to slay a creature. You can cast Finger of Death. After you cast the spell with this feature, you can’t do so again until you finish a long rest.
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