Base Class: Fighter
Despite the inability to see, your prowess in combat is greatly improved.
Unseeing Eye
By third level, you are blind, but have the blindsight feature, and are unaffected by the blinded condition, and spells that hinder your vision.
Impeccable Hearing
Starting at 7th level, as long as you are not deafened, you can hear all creatures within 25ft. including behind you, through thinner walls, and through weather. You also cannot be surprised by any creature within that range, and any stealth checks within that range have disadvantage against you.
Hearing of the Heart
At 10th level, you can hear the heartbeats of nearby humanoids. When rolling an insight check, it has advantage, and you can learn their current emotion towards you, a nearby creature, or the topic of discussion. After this, you gain advantage on any deception or persuasion checks against them. You also gain proficiency in insight.
Dexterous Fighter
Starting at 15th level, you gain advantage on dexterity saving throws to attacks you can hear beforehand, and you gain a +3 to passive perception.
Sightless Strikes
At 18th level, when attacking, you may expend a charge and gain an auto-critical hit. You have 2 charges, and they regenerate one at a time per short or long rest.
Comments