Wizard
Base Class: Wizard

The school of learning emphasizes magic that wizards would normally not learn. Detractors of this school say that its tradition is about gaining power beyond that which one should have. You understand however that healing, utilizing nature, and learning from the gods can be useful not just in battle, but also in many other walks of life. Members of this school know that the other realms of magic are important enough to protect each that they learn.

 

Expansive Learner

Beginning when you select this school at 2nd level, choose another spellcasting class from Ranger, Druid, Warlock, Sorcerer, Bard, Cleric, Paladin. You may start learning spells from their class for 3 hours and 75 gp per spell level. You may also replace one of your cantrips with a cantrip from the selected class. You may select another class at 10th level and 14th level. The spellcasting modifier for these spells is intelligence. You may not learn spells from other classes when leveling up.

 

School Specialist

Starting at 2nd level, choose a school of magic. You are able to cast one spell from that school of magic that you do not have prepared, but is inscribed in your spellbook, that you have a spell slot available for. Once you use this ability, you can't use it again until you finish a long rest.

Spell Scholar

When you reach 6th level, you may learn one spell from a chosen class for which you have the spell slot without needing to copy it down. You may do this again at 10th level and 14th level.

Master Scholar

Starting at 10th level, the cost of copying spells from other classes decreases to 2 hours and 50 gp per spell level.

Spell Combination

Starting at 14th level, you gain the ability to cast multiple spells at a time. You may cast a spell with the cast time of 1 action as a bonus action. You may use this ability a number of times equal to your half your Dexterity Modifier rounded up (a minimum of once). You regain any expended uses after a long rest. You must cast the spell at one level above the regular spell slot required, but the spell gains no benefit for being cast at a higher level. Regarding the rules of casting multiple spells in a turn, the casted spell acts as a cantrip. If both spells are concentration, standard rules apply.

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