Barbarian
Base Class: Barbarian

Some barbarians brutally slaughter their foes with greatweapons. Others enhance their bodies with the powers of beasts. Luchadors, on the other hand, are far more extravagant in their approach. 

Path of the Luchador barbarians fight unarmed, tossing their enemies around, controlling the battlefield with sheer physical strength.

Unarmed fighter

Starting when you choose this path at 3rd level, your unarmed strikes deal an extra d6 of damage. This feature, as well as any other Luchador feature, only applies if you're not weilding any weapons or a shield.

Whirlwind toss

Beginning at 3rd level, you can grab an enemy you hit with an unarmed strike, and toss them in a direction of your choice. The enemy is tossed an amount of feat equal to five times your proficiency modifier, and takes 1d6 bludgeoning damage for every five feet moved.

Suplex

Beginning at 6th level, you can suplex any grappled creature, causing them to take 3d6 bludgeoning damage.

Proficient grappler

Your unarmed strikes and toss deal magic damage for the purpose of bypassing damage resistances. In addition, you can grapple an enemy as a bonus action, and grapple enemies up to two sizes larger than yourself.

Lunar Assault

Starting 10th level, you can use an action to tackle an enemy, and leap into the air. If you successfully grapple the enemy,  both of you move up to 40 feet in the same direction you approached the enemy from, and the enemy takes 5d10 force damage. All enemies within 5ft of where you land take 3d10 force damage if fail a constitution saving throw, or half if they succeed. If the grapple fails, you are knocked prone.

You can use this class feature once per short rest. You gain one more use of this feature when you reach 17th level in this class.

Master of grappling

Starting at 14th level, you master the art of grappling. Any creature you attempt to grapple has disadvantage on grapple saving throws. In addition, you can add your proficiency bonus to grapple checks.

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