Paladin
Base Class: Paladin

For life to be maintained, death must be a certain. For there to be good, there must be evil. Those who swear this Oath are devoted to a lifetime of fluidity. Walking a line of morality and every so often crossing that line to maintain their spiritual equilibrium.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Duality Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Conquest Spells

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Channel Divinity: The Duality of Opposing Forces: You may choose 1 of the options listed below when activating Channel Divinity

Crushing Despair:  You can use your Channel Divinity to evoke a strong and debilitating gravitational field. As an action you can summon a 20-foot radius cylinder centered around you invokes crushing gravitational forces upon those who dare oppose you for up 30 seconds. The area counts as difficult terrain for creatures you deem as your enemies, as at the start of their turns spent in the area, they must make a strength saving throw, being knocked prone on a failure.

Boundless Hope:  You can use your Channel Divinity to summon a column of luminescence. As an action you can create a 20-foot radius cylinder centered around you invokes rallying inspiration for all who fight beside you. This area grants all creatures you deem as your allies access to your Lay on Hands healing pool and allows them to use the feature (drawing from your total hitpoint well).

Channel Divinity: Continuity: You may choose 1 of the options listed below when activating Channel Divinity

Persist: You can use your Channel Divinity to further strengthen your healing magic. As a bonus action you may select a creature you can see to receive an additional 1d6 of healing whenever they are healed, by any source (excluding potions).

Conclude: You can use your Channel Divinity to strength your attacks against a foe. As a bonus action you may select a creature you can see to receive an additional 1d6 of radiant damage the first time you strike them on your turn (does not apply to opportunity attacks).

True Duality

After using either of your channel divinity's features, you gain once charge of True Duality, storing up to an amount equaling your charisma modifier. As a reaction, you may expend any number of these charges, either adding or subtracting the amount from another creature's roll (Doesn't work on damage rolls). 

I'm not sure how to input this yet, you can either track it yourself or not use it while I figure it out.

Aura of Invocation

Starting at 7th level, you constantly emanate an aura of fortitude while you're not incapacitated. The aura extends 20 feet from you in every direction, but not through total cover.

Epiphany: When you strike a creature with your Divine Smite or Continuity: Conclude, the target must make a constitution saving throw or be paralyzed with fear on its next turn.

Ignorance: When a creature is healed via your Lay on Hands (Including Boundless Hope) the creature gains advantage on its next saving throw if made while inside the aura.

At 18th level, the range of this aura increases to 30 feet.

Celestial Body

Starting at 15th level, Channel Divinity: The Duality of Opposing Forces effects can be used as bonus actions instead of actions. You also gain the following benefits.

Waxing: When a target you see attempts to leave Channel Divinity: Crushing Despair you may use a reaction to force them to make a strength saving throw or be magically pulled 15 feet towards you (if the target would pass through you they simply stop in front of you).

Waning: When a target you see first enters Channel Divinity: Boundless Hope you may use a reaction to force them to make a strength saving throw or be magically pushed 20 feet away from you.

Librarian of Fate

At 20th level, you gain the ability to push your Divine Sense to a higher level. Granting you power from a higher plane.

Curate: You can use Divine Sense for ANY type of creature. When that creature type is effected, every ally within 20 feet of you gain advantage on all saving throws against that enemy type (can affect multiple enemies of the same typing).

Burn: You can use Divine Sense for ANY type of creature. When that creature type is effected, every ally within 10 feet of you gain advantage on all attacks against that enemy. Additionally, you can choose to impose disadvantage on saving throws may by the creature instead of advantage on attacks made against it (you can not have both benefits at once).

Comments

Posts Quoted:
Reply
Clear All Quotes