Base Class: Sorcerer
Your innate magic comes from the forces of chaos that underlie the order of creation.
unintended consequences
Once per turn, immediately after you cast a sorcerer spell of 1st level or higher, you must roll on the corresponding Wild Magic Surge table to create a magical effect.
lucky surge
Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.
Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.
alter luck
When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 1 to 3 sorcery points to roll 1 to 3 d4s and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the roll but before any effects occur. you then roll on the wild magic table for level 1 to 3
steer the chaos
At 14th level, you gain a modicum of control over the surges of your wild magic. Whenever you roll on the Wild Magic Surge table, you can roll twice and use either number.
overwhelming chaos
Beginning at 18th level, when you roll on the wild magic table, instead roll 4 times and choose two effects
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