Base Class: Barbarian
Not all who tap into the primal force of Rage spend their lives in the tribal wildlands, The Street rager is a Barbarian in spirit, if not in name or origin. They fuel their brutal street-fighting style with their fury and honed instincts from years of deadly street-fighting
Restriction: City Dweller
Only city dwellers have had the experiences required to become Street Ragers, their origins are unlike that of most barbarians who eschew civilization. If you wish to use this subclass with a more traditional barbarian, discuss this with your DM.
Fists of Fury
Your fists are deadly weapons, more-so when you've got a hefty hunk of brass in each hand.
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit.
Your time in the mean city streets have furnished you with a set of brass knuckles. Wielding these weapons does not count as carrying a weapon in either hand for the purposes of unarmed combat. If you're wielding them when you make the attack roll, the d6 becomes a d8.
While raging, when you take the attack action and attack with an unarmed strike, you may use a bonus action to make another unarmed strike with the other hand as well.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.
Punch Drunk
You're able to tune out and shrug off minor blows while your fury is stoked.
Beginning at 6th level, when you use Reckless Attack while raging, you also gain temporary hit points equal to your Constitution modifier (minimum of 1). They vanish if any of them are left when your rage ends.
Rage Imbued Brass Knuckles
Starting at 6th level, you've learned how to imbue your brass knuckles with unspent fury to be released later in violent combat.
You gain a number of fury charges equal to your proficiency bonus. When you take a long rest, any unused uses of rage are converted to fury charges up to your maximum.
When you hit with an unarmed strike while raging, you may expend any number of fury charges to increase the damage of the attack by 1d12 per charge.
Unarmed attacks made while you are wielding your Brass Knuckles count as magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage.
Focused Rage
Beginning at 10th level, You zero in on the target of your ire while raging. When you enter Rage, you target one creature you can see for the duration of your rage. When you make unarmed attacks against the target, you score a critical hit on a roll of 19+ (before modifiers are added).
You may use your bonus action to shift the target of your rage to another creature you can see. You can do this a number of times equal to your proficiency bonus per rage.
At level 15, you also double the damage bonus from your rage against this target.
Punishing Retribution
Your rage has blinded you to your own safety, when a creature hits you with a melee attack while you're raging, you can use your reaction to take advantage of their proximity and extension to try and punch them in a vital spot. If you hit with this attack, the creature must succeed on a constitution saving throw or be stunned until the end of their next turn.
The DC for the constituion saving throw is 8+ your proficiency modifier + your strength bonus.
Previous Versions
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11/12/2022 10:01:17 AM
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