Paladin
Base Class: Paladin

Tenets of the Dead:

Give and Take: For those of this Oath a fight means more. The willingness to take a life must also come with the willingness to give your life. Therefore, each fight could mean a trip to Andlat, those of this oath must finish a fight for better or worse.

No One Escapes Death: Be it the small child or the old hag death comes for us all. Life and death should be equally preserved as they are equally precious. Those of this Oath can not turn their head to the perversion of the Undead.

Willing Reaper: There are those who need to die. Your morals are your own, but those who no longer deserve to draw breath should have their souls reaped. Those of this oath will not allow evil to persist.

Decaying Smite

As a bonus action you can imbue your next attack with anti-life. The next time you attack your attack deals divine smite damage as if it was cast from the highest possible level without expending a slot. The damage is considered necrotic.

Aura of Preservation

Beginning at 7 level when a creature within 10 ft of you is dropped to 0 hit points or less, expend your channel divinity and they are instead at 1 hit point. At 12 level this extends to 20 ft and to 30 ft at 18 level.

Soul Siphon

Starting at 15 level at the beginning of your turn you heal 10 hit points if a creature died within 30 ft of you.

Soul Siphon

Starting at 15 level at the beginning of your turn you heal 10 hit points if a creature died within 30 ft of you.

Silence

At 20 level expending your channel divinity you, as an action on your turn, send an orb of necrotic energy at a creature. This creature must pass a con save on your spell DC or lose the ability to use magic for 1 min. On a failed save the creature also takes 10 d10 necrotic damage or half as much on a success.

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