Base Class: Barbarian
Cooking barbarian!
Searing Strike
Starting when you choose this path at 3rd level, you can channel the great cooking flames into your weapon strikes. While you’re raging, the first creature you hit on each of your turns with a weapon attack takes extra fire damage equal to 1d6 + half your barbarian level.
Team Meal
When you choose this archetype at 3rd level, you gain expertise in Cooking Utensils, and you learn a few cooking techniques which you may use to provide benefits to up to 8 willing creatures.
Cooking Techniques. You learn three cooking techniques of your choice, which are detailed under "Cooking Techniques" below. When you complete a long rest, you may cook two meals using your known cooking techniques, up to 8 willing creatures, including yourself, may choose to eat one of the two meals, gaining the benefit that the meal provides for 24 hours.
You learn two additional Cooking Techniques at 6th, 10th, and 14th levels.
Cooking Techniques
The Cooking Techniques are presented in Alphabetical Order.
Brawny Brine
When consumed, this style of cooking provides a 1d4 bonus to a single melee attack once per turn. This effect increases to 1d6, 1d8, 1d10, and 1d12 at levels 5, 10, 15, and 20 respectively. Burst Effect - When burst as a reaction to a successful melee attack roll, the person who consumed this meal deals maximum possible damage of the attack.
Condition Confit
When consumed, this style of cooking provides resistance to a single condition, chosen when cooked, which grants you advantage on any roll to avoid being afflicted by the condition. Conditions you may choose from include: Blinded, Frightened, Charmed, Petrified, Deafened, Paralyzed, and Poisoned. Burst Effect - Immediately removes the condition the target was given resistance to, if afflicted with it, and provides them with immunity to the condition for one minute.
Fortifying Fry Up
When consumed, this style of cooking provides a 1d6 bonus to your maximum hit points. Burst Effect - When burst as a reaction, the person who consumed this meal heals for 1d6. If this effect is used on a target with 0 hit points, they are instead brought to 1 hit point. These effects are increased by 1d6 at levels 5, 10, and 20.
Magical Marinade
When consumed, this style of cooking provides a 1d4 bonus to a single spell attack once per turn. This effect increases to 1d6, 1d8, 1d10, and 1d12 at levels 5, 10, 15, and 20 respectively. Burst Effect - When burst as a reaction to a successful spell attack roll, the person who consumed this meal deals maximum possible damage of the attack.
Resistance Roast
When consumed, this style of cooking provides resistance to a single type of damage, chosen when cooked. This resistance can be any type of damage. Burst Effect - When an ally that has this benefit is injured by the chosen type of damage, you may use your reaction to burst it, granting them immunity to that type of damage until the beginning of their next turn.
Safety Seasoning
When consumed, this style of cooking provides advantage on saving throws for a single stat, chosen when cooked. Burst Effect - The target may instantly succeed on a saving throw of the same type as the chosen stat. This ability may be used after the roll is seen, but before results are determined.
Shielding Stew
When consumed, this style of cooking provides a +1 bonus to armor class. This effect is increased to +2 at level 10 and +3 at level 15. Burst Effect - When an ally that has this benefit is hit by an attack, you may use your reaction to burst it, granting them double the AC provided until the start of their next turn
Skillful Steam
When consumed, this style of cooking provides a 1d6 bonus on skill checks of a single chosen stat type. Burst Effect - When burst as a reaction, the person who consumed this meal gains advantage on a single skill check of the chosen stat type.
Speedy Saute
When consumed, this style of cooking provides a 5 foot bonus to movement speed. This effect increases by 5 feet at levels 10 and 15. This effect also increases travel pace by 10% Burst Effect - When burst as a reaction, the person who consumed this meal is immune to opportunity attacks and is able to dash as a free action until the end of their next turn.
Slow Simmer
When you reach 6th level, you gain resistance to fire damage, and once per day while cooking, you may enter a special form of rage, which grants you advantage on all checks related to cooking.
Flavor Eruption
At 10th level, you gain the ability to, as a reaction, consume a single meal buff on a willing creature, granting them an increased benefit based on the meal consumed. These effects are detailed on the individual Cooking Techniques.
You can use this feature a number of times equal to your constitution modifier (minimum of once). You regain all expended uses when you finish a long rest.
Quick Meal
Starting at 10th level, once per day when you take a short rest, you may spend a part of your rest cooking a single meal using your cooking techniques, feeding up to eight willing creatures. They may overwrite a previous benefit, or gain a benefit if they didn't previously have one.
Combo Platter
At 14th level, you gain the ability to use two of your Cooking Techniques for your meals, and the creatures that eat your meals may gain the benefit of both Cooking Techniques. When you use your Flavor Explosion ability, you may choose which benefit to burst.
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