Base Class: Cleric
You have began to study the chaos of the lava and magma in forsake of your religion
Domain Spells
1st-level Order Domain feature
You gain domain spells at the cleric levels listed in the Order Domain Spells table. See the Divine Domain class feature in the Player’s Handbook for how domain spells work.
Order Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | Fire Bolt, Create Bonfire, Faerie Fire |
| 3rd | Fireball, Flame Blade |
| 5th | Flame Strike, Wall of Fire, Fire Shield |
| 7th | Fire Storm, Sunbeam |
| 9th | Sunburst, dominate person |
Bonus Proficiencies
1st-level Lava Domain feature
You gain proficiency with heavy armor. You also gain proficiency in any saving throw of your choice
Heatproof skin
You have adapted a resistance to fire damage from being exposed to Fire for to long
Embodiment of Chaos
6th-level Lava Domain Feature
You have become remarkably adept at channeling magical energy to cause severe damage
If you cast a spell of the evocation school using a spell slot of 1st level or higher, you can change the spell’s casting time to 1 bonus action for this casting, provided the spell’s casting time is normally 1 action.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.
Incendiary Weapons
8th-level Lava Domain feature
You gain the ability to infuse your weapon strikes with heat from your Lava. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8
And when you reach level 17 the damage increases to 1d20
Magma's Curse
17th-level Order Domain feature
Enemies you designate for destruction wilt under the combined efforts of you and your allies. If you deal your Incendiary Weapons damage to a creature on your turn, you can curse that creature until the start of your next turn. The next time one of your allies hits the cursed creature with an attack, the target also takes 2d8 fire damage, and the curse ends. You can curse a creature in this way only once per turn.