Barbarian
Base Class: Barbarian

Wade into combat with shield and weapon, protecting your allies with brute strength and intimidation.

Reckless Bash

Starting at level 3, if you use Reckless Attack, you can Reckless Bash on the same turn. Use a bonus action to slam your elbow, shield, or weapon pommel into the target as a melee attack. Deal 1d4 bludgeoning damage and gain AC equal to half the damage (minimum 1) against attacks made by the bashed target.

At higher level: Increases to 1d6 damage at level 8 and 1d8 damage at level 16.

Hasty Defense

At level 3, all attacks of opportunity against your character are made with disadvantage. If you Reckless Attack, this bonus is canceled unless the attacker is currently affected by Reckless Bash.

Close the Gap

At level 6, as part of the first attack you make each round you can dash up to 10 feet to close on an enemy. Enemy must be greater than 5 feet away to Close the Gap. Reckless Bash gains a +5 to attack if used before the end of your following turn.

Regenerative Rage

At level 10, rage fuels your body’s regeneration. When you take damage while raging, use your reaction to roll a constitution saving throw with advantage. Subtract that number from the total damage taken. May be used once per long rest.

At higher levels: May be used twice per long rest at level 15 and three times per long rest at level 20.

Reckless Critical

At level 14,  crit on a 19 or 20 when you Reckless Attack. When you crit with a Reckless Attack, gain 1d6 hit temporary hit points and immediately use Reckless Bash against a target of your choice within 5 feet. May only trigger once per round.

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