Base Class: Rogue
Charlatans are Rogues that managed to get a hold of druidic secrets and magic. Druids truly hate them.
(also for similarity issues I used Nature Magician instead of Druid. Just ignore that pls)
False Nature Magician
You gain access to the Druid spell list but use Charisma as the Spellcasting Modifier.
Favored by Nature
At 9th level Nature begins accepting you as a Druid and helping you on your adventure.
As an action, you can make foliage within 40 ft. of you grapple up to [proficiency bonus] creatures.
The Vegetation has a Strength Modifier of +2.
You can do this [a third of your rouge level] times per long rest. (rounded down)
Lesser Wildshape
At 13th level, You can Wildshape into a Beast Once per Long rest, following the Druid Wildshape rules.
But you can only go up to cr 1/2.
Perfected Nature Magic
At 17th level, you have perfected your Druidic knowledge and can almost be considered a real druid.
When Long resting you can do an Animal Handling check to see if you can convince an Animal to join your party temporarily. (DM discretion for dc and animal)
You can cast Thorn Whip at its lowest damage for free once per turn. Your Wildshape duration is doubled and your max cr is increased to 1.
You gain a +2 to Wisdom for a Max of 22.
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