Base Class: Druid
Circle of Natures Fury are druids who undergo rigorous training with both weapon and soul to become one of natures chosen outlets. Those that succeed find themselves apart of nature in an unexplainable bond, allowing the raw power of nature to course through their body.
Tasked with taking the fight to the enemy on natures behalf they often find themselves in the thick of battle wielding odd weapons made of various natural resources and exploding with the full force of nature, be it flames of destruction or the chill of iced breath, the piercing point of thorns or the poisonous grip of vines, or even the natural fury of a storm, these druids adapt and overcome what ever they are faced with.
Sometimes the best defense is a good offense and these druids know this well, their allies like the Fey and animals of the forest treasure their strength, while their enemies fear their existence. Be warned all who mean harm to nature... nature will always find a way to strike back.
Circle Spells
2nd-level Circle of Natures Fury feature
Your training and bond with nature has granted you access to some spells when you reach certain levels in this class, as shown on the Circle of Natures Fury spells table
Cantrips
You learn the Druidcraft and Mending cantrips if you dont already know them
At 2nd 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Natures Fury Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Circle of Sentinels Spells
| Druid Level | Spells |
|---|---|
| 2nd | hunter's mark, Burning Hands |
| 3rd | misty step, spike growth |
| 5th | haste, Elemental Weapon |
| 7th | guardian of nature, Fire Shield |
| 9th | commune with nature, wrath of nature |
Druidic Warrior
2nd-level Circle of Natures Fury feature
At 2 level, you have learn to craft and wield weapons imbued with the essence of nature, you gain proficiency with woodcarver's tools. You are proficient with weapons you craft yourself and they can be used as a spell casting focus for your druid spells.
The weapons Circle of Natures Fury uses are often made from the resources around where they reside, the crafting process also includes a magical ritual to imbue the weapon allowing it to act like a conduit for the druid to let loose natures magics. whether you have a sword made from bone, or a maul made from ironbark or even an axe made from stone. These weapons still use the game statistics provided for the weapon in chapter 5 "equipment" of the players handbook.
Natures Will
2nd-level Circle of Natures Fury feature
At 2nd level, you learn to harness the will of nature and empower your attacks with its magical energy. After a short rest you can can attune yourself to one of the following types cold, fire, lightning, piercing, or poison. You take on physical characteristics of the chosen type ie: chose cold and your skin takes a blue hue and ice forms along the backs of your hands and shoulders ,fire your hair resembles flames and you smolder slightly, piercing you sprout brambles around you that cover your arms and your weapon, poison your hair turns a slight green and poisonous leaves wrap around your forearms, or lightning and your eye hold a spark and the faint sound of crackling or static can be heard around you. Such details don't limit you in any way or provide you with any benefit beyond the abilities description but describing your change in looks in creative ways can add fun.
whenever you hit a creature with a weapon attack, you can cause the attack to deal and extra 1d4 damage of the chosen type. The damage increases to 1d6 at 6th level and 1d8 at 10th level.
You can choose to attune to a different damage type after a short rest.
Extra Attack
6th-level Circle of Natures Fury feature
Beginning at 6 level, you can attack twice, instead of once, whenever you take the attack action on your turn.
Natures Wrath
6th-level Circle of Natures Fury feature
At 6th level, you have learned to be one with Natures Will and exert more control over its magical energies, your attacks become magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
additionally you can channel your own power into that which is granted by nature, whenever you hit a creature with your Natures Will extra damage, you can expend one spell slot to increase the damage to the target. The damage becomes 2d8 for a first level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8.
One with Nature
10th-level Circle of Natures Fury feature
Starting at 10 level the bond between you and nature deepens. Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. In addition you automatically succeed on any savings throw against plants that are magically created or manipulated by you to impede movement, such as those created by the entangle spell.
Natures Vengeance
14th-level Circle of Natures Fury feature
Starting at 14 level as you protect nature, nature protects you. Whenever an enemy within 5ft hits you with an attack, you can use your reaction to cause spiked vines to burst forth from underneath the creature causing 2d6 piercing damage (magical) and the target must succeed on a strength savings throw versus your spell save dc or be restrained for 1 minute, a creature restrained by this takes an additional 1d6 piercing damage at the start of each of their turns. A creature restrained by this ability can use its action to make a strength savings throw check against your spell save dc. On a success, it frees itself. You can use this ability a number of times equal to your wisdom modifier +1 per day, you regain all uses of this ability after a long rest.
doesnt exist need for upload
need to have a level 3 feature on druid kinda dumb but whatever, no gains here folks
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