Base Class: Fighter
Demon learning from his ancestors, or human willing to throw anything away for power. This sword style is the embodiment of demons. Overtime the forms you learn go simple, reckless, then precise. This sword style was made by a wise ancient demon, which learned that precision is better than pure strength. The Demonic-Style shows his develop in swordsmanship and state of mind.
Bonus Proficiency
You a gain proficient in Athletics.
Form 1: Upward Strike
At 3rd level, as a bonus action, you swing your sword upwards with full force, adding an extra 1d8 slashing damage to your attack.
Form 2: Swift Slashing
At 3rd level, as a bonus action, you are quick enough to swing your sword a second time, do extra damage equal to one die of that weapon.
Form 3: X Slash
At 7th level, as a bonus action, you swing your sword swiftly doing two strikes in the shape of a X. This adds 2d8 slashing damage to your attack.
Form: 4 Thrust
At 7th level, as a bonus action, you launch yourself forward towards your enemy. You can launch yourself forward up to 5 ft. And this does an extra 2d6 piercing damage to your attack.
Form 5: Blunt Reaction
At 10th level, as a reaction to being attacked, do a dexterity check (DC 12+Strength Modifier), on a success you use the dull side of your blade to deflect the attack only taking half damage. Deflecting the attack, allows you to do a melee attack against the enemy. On a fail, your weapon becomes damaged, and you roll on disadvantage next turn.
Form 6: Vital Spots
At 10th level, as a bonus action, you attack some of your enemies vitals adding 3d6 slashing damage to your attack. Since your enemy is still recovering from your last attack, you roll your next attack with advantage. Level 10
Combo 1: Double X
At 10th level, began to start learning how to combo your moves together. You learn how to combo Upward Strike, Swift Slashing, and X Slash.
As a bonus action, you swiftly slash up and down on your enemy then finish it off with a X slash. You do 4d8 slashing damage. However, you take one level of exhaustion.
At 15th level, you can perform this without it costing you a level of exhaustion.
Form 7: Cutting String
At 15th level, as a bonus action, you slash in a wavy pattern on your opponent. What they don’t realize is that while you did what seemed to be a strange slash, you penetrated all of their vitals. This adds a 2d6 slashing and 2d6 piercing damage to your attack. The creature that got attacked must make a constitution saving throw (DC 10+strength modifier+proficiency bonus), or fall prone.
Form 8: Piercing Heart
At 15th level, as a bonus action, you aim for your enemies heart doing 3d8 piercing damage. On the enemies next turn, they take 1d8 piercing damage due to their heart being attacked. They also roll with disadvantage on any ability checks, or saving throws for the next minute.
Combo 2: Piercing Body
At 15th level, you learn a more advanced combo than Double X. You learn how to combo Thrust and Piercing Heart.
As a bonus action, you can launch yourself up to 5 ft. Towards an enemy, doing 5d6 piercing damage. On the enemy’s next turn they take 1d6 piercing damage, and have disadvantage on any ability checks, or saving throws for a minute. However, this cost you one level of exhaustion to perform.
At 18th level, this cost you no levels of exhaustion.
Combo 3: Cutting Vitals
At 15th level, you learn a more advanced combo than Double X. You learn how to combo Vital Spots and Cutting String.
As a bonus action, you slash your opponent in a wavy pattern up and down. When doing this you attacked all their vitals twice doing 7d6 slashing damage. Your next attack this creature rolls at advantage. The creature that got attacked must make a constitution saving throw (DC 10+strength modifier+proficiency bonus), or fall prone. However, this cost two levels of exhaustion to perform.
At 18th level, this cost one level of exhaustion.
Ultimate Combo: Interitus
At 18th level, you learn how to combo all your moves together, starting with Body Piercing, Cutting Vitals, and Double X.
As a bonus action, you launch yourself up to 5ft. At your enemy piercing their heart then their vitals. After this, you swiftly slash them in precise lines forming multiple Xs. This does 12d6 piercing, and 5d8 slashing damage.Your next attack on this enemy has advantage, and they roll at disadvantage on ability checks and saving throws for a minute. Furthermore, the creature that got attacked must make a constitution saving throw (DC 10+strength modifier+proficiency bonus), or fall prone. However, this cost you five levels of exhaustion to perform.
At level 20, this only cost you four levels of exhaustion.
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Posted Jan 12, 2023Great build, using it as a fallen samurai that cheated death, then turned to darker forms of combat