Base Class: Fighter
(Pit Fighter Description)
Bonus Proficiency
When you choose this archetype at 3rd level, you gain proficiency in performance and acrobatics.
Crowd Pleaser
Your ability to draw in a crowd has made you a crowd favorite on the battlefield. Starting at 3rd level, you gain a pool of charges that allow you to empower you and your allies through inspirational acts. You regain your charges on a short rest.
Excutioner: If you reduce a creature to 0 hit points, you may use your reaction to give allies within 30ft of you, temporary hit points equal to your performance modifier.
Brawler: Expend a use of Crowd Pleaser! to gain an additional bonus action attack. You may only use this feature once per turn.
Nowhere to Run
Your mastery of control tactis has granted you unique fighting capablilites. Starting at 3rd level, any weapon with the throwing property may be used to pin a medium creature or smaller in place forcing them into the restrained condition. In order to use this feature you must make a ranged attack roll with a weapon that has the throwing property, on hit the creature must make either a Strength(Athletics) or Dexterity(Acrobatics) saving thow agasint your save DC. If the creature fails, they are restrained and take the weapon's damage as normal. If the creature saves they are not restrained but still take the weapon's damage as normal.
No Where to Run! save DC = 8 + your proficiency bonus + Strenght or Dexterity modifier (your choice)
Scrappy Footwork
Your time in arenas has taught you how not to back yourself into a corner and to keep yourself moving. Starting at 7th level, if you hit an enemy with one of your attacks this turn you gain 5ft of additional movement for every successful attack. This additional movement can not be amplified by other sources and does not allow you to bypass conditions that set your speed to 0.
Additionally, if you start combat without any uses of Crowd Pleaser!, you immediately gain two uses of it.
The Show Must Go On
You are a brutal fighter, but you also know the ins and outs of entertainment and keeping the audience captivated. Starting at 10th level, you gain proficiency with a disguise kit, if you already have proficiency you gain expertise.
Additionally when you are performing an act in front of an audience and make an ability Charisma(Deception, Performance, or Persuasion) check, treat a d20 roll of 9 or lower as a 10.
Duelist
You have thrived fighting on your own, even when outnumbered by your foes. Starting at 10th level, if you are in combat and are within 5ft of an enemy and no other allies are within 5ft of you or the enemy, you can sacrifice one of your attacks to gain a +2 to your AC till the end of your next turn.
Additionally, if you are outnumbered you can not be flanked by your enemies.
Strike With Opportunity
No one knows better than you when it comes to seeing the flaws in your opponent's technique. Starting at 18th level, when attacking a creature that is suffering from the grappled or restrained condition, your attacks deal an additional 1d8 damage.
Additionally, when you make an opportunity attack against an enemy, you have advantage on the attack. If the attack were to hit you may expended a use of Crowd Pleaser! to do an additional die of damage.
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Posted Feb 3, 2023This subclass was meant to be a Gladiator subclass for fighter but the word Gladiator was being flagged as a non-english word preventing me from publishing it. So I changed it to Pit Fighter as a more broad and term to satisfy the publishing requierments.