Base Class: Barbarian
The spirit warriors have some connection to the ethereal plane where spirit animals reside. It remains unclear as what causes this connection however. As such, most that follow this path don’t do so by choice, but rather by chance. Even so, there are those who actively try to make this connection, but only a few succeed. What is clear, is that the bond with the spirit animals seems very primal. This is why those seeking to follow this path often seek out deep forests and try to live like animals. Although there are those who stayed in their village and still made a link with the spirit animals. The rarity of the chosen spirit warriors often makes them revered as messengers of the spirits.
Ethereal Weapons
Starting at 3rd level, you can draw weapons from the ethereal plane. When you make a melee attack and aren’t holding anything, you can have an spirit weapon appear during your strike. This weapon can be any one-handed weapon, has the light property and deal 1d4+1 force damage and 1d4+your strength modifier slashing, piercing or bludgeoning damage (corresponding to the chosen weapon). The weapon disappears after the attack. At 6th level these weapons counts as magical for the purpose of overcoming resistances.
Spirit Animal
Starting at 6th level, a spirit animal will join your side every day to guide and aid you. Only you can see this spirit (and creatures that can look into the ethereal plane). After you had a long rest roll a d6, a corresponding spirit animal will join you until you finish another long rest. If you rolled the same animal as the previous, roll again.
1- Boar: The boar is a tough beast that is hard to put down. You have advantage on constitution saves as long as this is your spirit animal. Once per rage (while ragin) when you drop to zero HP you can drop to 1 HP instead.
2- Constrictor Snake: The snake an amphibious creature that constricts is victims. You have a swimming speed equal to your walking speed as long as this is your spirit animal. While raging, whenever you successfully grapple a creature it is restrained instead.
3- Elk: The elk is a quick and powerful animal. Your walking speed is increased by 10ft. While raging, if you move at least 20ft before an attack you deal an extra 1d10+your strength modifier (non-magical) bludgeoning damage on a hit. (Only works on the first attack after the 20ft movement, but you can break up your movement between attacks)
4- Giant Owl: The owl is a perceptive hunter that flies effortlessly through dense forests. You have darkvision as long as this is your spirit animal, if you already have darkvision it is extended by 60ft. You do not provoke attack of opportunity while raging.
5- Panther: The panther is a quite and agile hunter. You get a +5 bonus to Dexterity (stealth) checks as long as this is your spirit animal. While raging, if you move at least 20 ft and then hit a creature with an attack, it must succeed at a strength saving throw (DC 8+your strength modifier + your proficiency bonus) or be knocked prone. (Only works on the first attack after the 20ft movement, but you can break up your movement between attacks)
6- Wolf: The owl is a pack animal that works together to put down its prey. You have darkvision as long as this is your spirit animal. While raging, you have advantage on your melee attack rolls as long as there is at least one ally within 5ft of your target.
Dream Guardian
Starting at 10th level, your connection with the spirit animal becomes deeper. While you are unconscious or asleep, your mind takes control of the spirit animal. During this the spirit is drawn more into your plane of existence, making it visible to other creatures, appearing as a Ghostly form of the animal. Use the monster manual for the animals statistics. It is also resistant to all damage and when it's hit points drop to 0 it uses its next turn to reappear fully.
Rage Blink
Starting at 14th level, your connection with the ethereal plane is increased dramatically when enraged. When Raging, you are under the effects of the blink spell. If you have the Constrictor Snake as your spirit animal and are restraining a creature, it remains restrained when you blink into the ethereal plane. During that time the spirit snake restrains the creature for you, but remains unseen
Comments