Warlock
Base Class: Warlock

You have made a pact with a powerful, bloody thirsty insect life form. An entity that lives to feed, reproduce, and spread disease has deemed you worthy of its gifts transplanting something deep inside of you. These mosquito-like creatures operate on instinct and have multiple brains that allow them to work and live efficiently. Are you becoming an extension of its power, or are you simply host to its new offspring?

Expanded Spell List

1st-level Swamp Angel feature

The Swamp Angel lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Swamp Angel Expanded Spells
Spell Level Spells
1st  Create or Destroy Water, Detect Poison and Disease
2nd   Locate Animals or Plants, Pass without Trace
3rd   Water Walk, Spirit Guardians (Spectral insect forms. Bees for Good/Neutral. Mosquitos for Evil)
4th   Control Water, Giant Insect
5th   Cloudkill, Insect Plague

Thermal Hunting

1st-level Swamp Angel feature

At 1st-level you gain the ability to sense the heat from potential prey granting you the blindsight up to 30 feet away as long as the creature gives off heat.

At 6th-level your senses are heightened further. Your blindsight is now effective up to 60 feet.

At 14th-level your senses match that of your blood hungry patron. Your blindsight is now effective up to 120 feet.

Vampiric Bite

1st-level Swamp Angel feature

Your body is changed and you grow fangs that are natural weapons. Your fangs count as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite.

When you attack with this bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice:

  • You regain hit points equal to the piercing damage dealt by the bite.
  • You gain a bonus to the next ability check or attack roll you make; the bonus equals the piercing damage dealt by the bite.

At 10th-level you add 1d8 poison damage to your roll on hit. The bitten creature must make a DC12 constitution saving throw or become poisoned for one hour.

You can empower yourself with this bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short rest.

Second Mind

6th-level Swamp Angel feature

You gain the ability of your patron to act on instinct with little thought. At 6th-level you are able to concentrate on two spells at the same time. When only one spell requiring concentration is used your constitution saving throws to maintain concentration has advantage. When two spells requiring concentration are used your constitution saving throw to maintain them is at disadvantage. Losing concentration ends both spells. Using the ability in this way also halves the duration of the second concentrated spell. The casted spells must be different.

This ability is not affected by items or feats that give advantage on concentration. For example, the War Caster feat will not provide advantage to person casting more than one concentration spell.

Thermal Hunting

6th-level Swamp Angel feature

At 6th-level your senses are heightened further. Your blindsight is now effective up to 60 feet.

Parasitic Host

10th-level Swamp Angel feature

The diseases and parasites you carry within your body strengthen. At 10th-level you have become a suitable host to maladies unseen, granting you resistance to poison damage and immunity to being poisoned or diseased. 

In addition, your mouth now shares the poison and disease within you. When you use your Vampiric Bite you may roll an extra 1d8 poison damage. The target must make a DC12 constitution saving throw or become poisoned for the next hour.  This damage does not affect the other features of your Vampiric Bite.

Third Mind

14th-level Swamp Angel feature

You further gain the instinctive abilities of your patron. At 14th-level you are able to concentrate on three spells at the same time. If you take damage while concentrating on three spells, you automatically fail your concentration check and all three spells end. When using this ability the second spell to be concentrated on has half its normal duration, while the third spell has a third its normal duration. The casted spells must be different.

Thermal Hunting

14th-level Swamp Angel feature

At 14th-level your senses match that of your blood hungry patron. Your blindsight is now effective up to 120 feet.

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