Base Class: Rogue
From the avenues of of Druitt Mountain, through the culd-de-sacs of Town Campbell, out as far as the banks of the Marrapatta, the eshay dwells. Marked by their ability to operate in groups and with a penchant for buying, or stealing, expensive but practical fashion. Such styling has been adopted by all types of people, but an Eshay is more than the clothes. The eshay is not just a subculture, it is a way of life guided by aggression, intimidation and reputation.
Gronk Tactics
At 3rd level you gain an additional way to use your Sneak Attack. You don't need advantage on the attack roll to use Sneak Attack against grappled or frightened creature. Additionally when the eshay makes a grapple check, they can use their acrobatics instead of their athletics.
Shank
Once per round, the eshay can double their damage modifier for any melee attack using a weapon with a damage die of 1d4. The Eshay can use this ability a number of times equal to their charisma modifier.
Scallywag Behavior
Make an intimidation check. If the target fails, it is frightened of you until the end of your next turn. You can gain a bonus to your intimidation check depending on the circumstances surrounding the check. See the "Eetswa Effect" list at the end of the document. For every Eetswa Effect you have active, you gain a +1 bonus to your intimidation check.
Scallywag Behavior
For each "Eetswa Effect" you gain +1 to you intimidation check.
Eetswa Effects:
- if your target is elderly
- if your target is a jvenile
- if the target is unarmed
- if the eshay is armed with a weapon that has a damage die of 1d4
- if the target cannot see any non hostile creature
- if the eshay threatens the target in what is obviously thieves cant
Summon Adlayz
The Adlayz arrive at the start of the Eshay's next turn. The Adlayz take their turn immediately after the Eshay's. They will support the prioritize the Eshay in combat over the other allies, and can be controlled by the Eshay or by the DM. The Adlayz rarely wish to die and will generally flee once they are low on hitpoints. The Adlayz leave after ten minutes otherwise. Where living Adlayz may not be available, the Adlayz may appear to spectrally.
Adlay
Small or medium humanoid, chaotic neutral
Armor Class Equal to the rogue level of the Eshay summoning them
Hit Points 10+ the rogue level of the Eshay summoning them
Speed 30ft
STR (+1) DEX (+4) CON (+1) INT (0) WIS (0) CHA (+2)
Condition Immunities charmed
Senses passive Perception 10
Skills Intimidation +3, stealth +5, athletics +3
Languages common, thieves cant, draconic
Pack Tactics. The Adlays has advantage on attacks when an ally is within 5ft of them.
Sneak Attack. The Adlay deals an additional 2d6 damage against a target if it has a advantage on the attack roll.
Actions
Shiv. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 5 (1d4 +4)
Bonus Actions
Hit the legs. The Adlay can dash or disengage as a bonus action.
OoS!
When you hit a creature with a melee weapon attack with a damage die of 1d4, and your sneak attack activates, you can force the target to make a charisma saving throw. The DC for this is calculated as 8+proficiency bonus+charisma modifier. On a failure, the target is stunned until end of their next turn and frightened of you for the next minute, able to repeat the saving throw at the end of each of their turns. The target also takes an additional 3d6.
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Posted Apr 21, 2024ESHAYY BAHH