Paladin
Base Class: Paladin

You have sworn an oath to Kreox the God of Creation. He has blessed you with powers of creation and set you on a journey to pursue justice.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Creation Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Creation Spells
PALADIN LEVEL SPELLS

3rd

Minor Creation, Absorb Elements

5th

Major Creation, Hold Person

9th

Full Creation, Protection from Energy

13th

Fabricate, Conjure minor elementals

17th

Wall of Force, Maelstrom

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Arms of Justice. As a bonus action, you create an area of immense pressure 5ft surrounding you for 1 min. Within this area, you and your allies gain advantage on one attack per turn.

Fury of Creation. As a bonus action, you channel the powerful might of Kreox to bolster your attacks for 1 minute. Once per turn for the duration, when you hit a creature with a weapon attack, you can choose to add an additional 1d12 damage of an element of your choice, they must then make a constitution save or be stunned. However, if they have resistance to the damage type you chose, they have advantage on the save. Similarly, if they have immunity to the damage type, they automatically succeed the save. 

Elemental Specialization

Kreox has gifted you a special hand in creation and you must choose which element to specialize in.

Air Specialization

you gain specialization in air magic. You deal 1 extra damage die on all air spells, as the wind bends to your will. you also gain resistance to force damage and can slowfall.

Earth Specialization

you gain specialization in earth magic. You deal 1 extra damage die on all earth spells. as your skin hardens, you gain resistance to bludgeoning damage.

Flame Specialist

you gain specialization in flame magic. You deal 1 extra damage die on all flame spells, as your flames burn hotter you also gain resistance to fire damage.

Frost Specialist

you gain specialization in frost magic. You deal 1 extra damage die on all frost and ice spells, as your frost is colder. you also gain resistance to cold damage.

Light Specialization

you gain specialization in light magic. You deal 1 extra damage die on all radiant spells, as your light shines brighter. you also gain resistance to radiant damage.

Lightning Specialist

you gain specialization in lightning magic. You deal 1 extra damage die on all lightning spells, as your lightning surges. you also gain resistance to lightning damage.

Thunder Specialization

you gain specialization in Thunder magic. You deal 1 extra damage die on all Thunder spells, as your Thunder booms louder. you also gain resistance to Thunder damage.

Water Specialization

you gain specialization in Water magic. You deal 1 extra damage die on all water spells, as your storms become torrential. you also cannot be drowned.

Kreox's Might

You take on a portion of Kreox's Power and gain temp hp, have empowered smites, and all spells are cast at the highest available level, with the lowest available spell slots.

Kreox's Gift

You become immortal. Not invulnerable. You cannot die of natural causes.

Kreox's Judgement

You have the ability to cast judgment on one creature of your choosing. Their life is immediately put on the scales, if they are found unworthy then they take 100 damage.

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