Base Class: Paladin
You swear loyalty to the sun god and draw your strength from the sun's rays. You only can access your subclass features when in direct sunlight.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
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Sacred Weapon - As an action, you can imbue a weapon with the sun's energy. For 1 minute, the weapon is considered magical, you add {{modifier:cha@min:1}} to attack rolls, and it emits bright light for 20 ft. and dim light for 20 ft beyond that. You can end the effect as part of any other action, if you are no longer holding the weapon, or if you fall unconscious.
Sun God's Wrath: As an action, you glow with intense light, all sighted creatures within 60 feet of you must make a CON save with a DC of 16 or be blinded for 1 minute.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Devotion
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be blinded while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Sunscreen
At the 15th Level, you are immune to radiant and fire damage.
Supernova
At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.
Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.
In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.
Once you use this feature, you can’t use it again until you finish a long rest.
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