Druid
Base Class: Druid

You are more adept at shapeshifting than other druids, learning more spells relating to changing shape and getting access to more versatile ways to use your Wild Shape.

Fluid Form

Starting at 2nd level, you become attuned to your wild shape feature. While in a beast shape, you can use your reaction to change your form as detailed in Wild Shape. When you do so, you do not spend a use of that feature. Your new form's hit points are equal to the remaining hit points of your current form, or the new form's hit point maximum, whichever is lower.

Circle Spells

Your bond to shapechanging magic grants you access to certain spells. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of the Shapeless Spells table.

Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of the Shapeless Spells
Druid Level Spells
3rd alter self, mirror image
5th gaseous form, meld into stone
7th polymorph, stoneskin
9th seeming, modify memory

Additional Forms

At 6th level, you learn to exert more control over your Wild Shaping ability. You now have 3 uses of the feature per short rest, instead of two. This goes up to 4 at 17th level.

Elemental Forms

At 10th level, you gain the ability to tap into elemental magic. Whenever you use your Wild Shape feature, you may choose an elemental form instead, following the restrictions outlined below.

 

Elemental Forms 
DRUID LEVEL Max CR Limitations
10th 4  No equipment, Medium or smaller
12th 4  No equipment
14th 5  No equipment

Elemental Forms Improvement

Your Elemental Forms feature improves as detailed in the Elemental Forms table.

I had to add this feature because of how homebrew subclasses work on dndbeyond.

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