Base Class: Barbarian
The Blood Ragers fuel their weapons with their wounds, screaming through battles while fighting through a haze of scars and anger. Though they may seem strange to those not accustomed to them, they are some of the fiercest combatants in the world. They possess they ability to bounce back quickly from the precipice of death, and usually put themselves right back there to take out their opponents.
Fury Attack
When you choose this subclass at third level, whenever you use your reckless attack instead of creatures gaining advantage on attacks against you, you take damage equal to your proficiency bonus times 2. You can never have resistance or immunity to this damage, and can instead just give creatures advantage on attacks against you as usual.
Blood Rage
Starting when you choose this path at third level, your wounds make you stronger. While you are raging the damage bonus that you get is equal to half the difference between your current and max health, while you are below half health, you can make an attack as bonus action on each of your turns. .
Glass Cannon Shot
Starting at 6th level, you can destroy yourself to destroy your enemies. While you are raging, you can make an attack as an action, if you hit this attack, you are reduced to one hit point, and you opponent takes damage equal to the damage you just took.
Deadly Death
At tenth level, your anger does not know death. If you are reduced to zero hit points but not killed outright while raging, you can use your reaction to make an attack targeting every creature you wish within 30 feet of you. The creature that reduced you to zero hit points also takes damage equal to the amount of damage they dealt before resistance and immunity is applied.
Wounded Destruction
At 14th level, you are a beast to while blood pours from you. While you are below half health and raging you can make three attacks instead of two when you take the attack action. You also gain 2 extra times that you can end your rage and gain health. You can also, once per combat, make an attack that gains bonus damage equal to the difference between your current and max health.
Previous Versions
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2/6/2022 6:11:51 PM
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11/22/2022 1:00:32 AM
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2.0
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Coming Soon
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