Base Class: Barbarian
You may be interested in the barbarian for its savagry nd raw strength, but it's time to take your masculinity to the next level with skirts and colorful hair, as you draw your strength from the power of love and friendship.
Fight like the Cosmos
When you choose this archetype at 3rd level, you gain proficiency with firearms, simple and martial ranged weapons, and futuristic weapons.
Additionally. If you are a small sized creature, you do not gain any debuffs from wielding weapons with the Heavy property.
Angry Casting
At 3rd level, you may now cast spells while you are raging. You still cannot concentrate on them, however, and casting a spell that requires concentration will only last for the turn you cast it. Additionally, when you rage, you may transform and gain an Iconic new outfit.
Star Girls, Go!
Also at 3rd level, you have an innate use of the fly spell, which can be regained with a short rest or when you roll for initiative. The duration of this cast is 24 hours instead of its normal duration, and its cast time is now 1 bonus action.
Faboulous Weapons
When you reach 6th level in this class, you may empower any weapons you are holding when you rage. The weapons gain +1 to attack and damage rolls, become indestructible, and every attack crits, so long as you beat the enemy’s AC. Additionally, Melee weapons are granted a 100/120 throwing range, and you may teleport the weapon back to your hand freely once per turn.
If you wish to enhance other weapons, you must first stow or disarm yourself of at least one of the weapons in your hands, draw whatever other weapon you wish to empower, and use a bonus action to empower the new weapon. This cancels the empowering on any previous weapons you empowered, so long as you are not wielding them.
Stay Away from my Friends!
Also at 6th level, when you or a creature you can see gets hit with an attack or fails a saving throw, you may cast wall of force, while replacing its casting time with 1 reaction. One part of the wall must be within 5 feet of you or the creature you are defending. The triggering attack instead targets the wall of force, and the wall dissipates at the beginning of your next turn. You may use this ability a number of times equal to your proficiency bonus, and you may regain uses on a long rest.
The Hardest Hit
At 10th level, you can beef up your weapons for an extra juicy hit. During your rage, pick one of your weapons you’ve empowered with Fabulous Weapons. As an action, You cause that weapon to grow up to the gargantuan size category, and make one attack. You must take a long rest before being able to use this again.
More fabuloussness
At 14th level, the attack and damage bonus you add to your empowered weapons is equal to your barbarian level. Additionally, rolling a natural 20 with one of your empowered weapons deals an extra damage die, and causes the enemy to be knocked up to 35 feet away. If they collide with terrain, they take additional damage, calculated as if it were fall damage.
Ultimate attack
Also at 14th level, you have discovered the true meaning of love. While raging, as an action, you make a powerful blast in an area of effect. You may choose a 150 foot long + 15 foot wide line, a 30 foot radius that moves around corners within 150 feet, or three 20 foot cubes within 150 feet, each one must be at least 15 feet apart. Within your area of choosing, each creature of your choice must make a dexterity saving throw against a DC of 8 + you constitution modifier + your proficiency bonus. Creatures that succeed the save take half damage, while creatures that fail must take the whole 10d8 force damage, their movement and any bonuses to their movement are halved, and they have disadvantage on attack rolls for 1 minute. You may use this a number of times equal to half your proficiency bonus, and must take a long rest to regain uses.
Power of Friendship
If you drop to 0 HP, you may use your reaction to roll a 1d100. If you roll 85 or higher, you regain full hit points, gain the benefits of a long rest, and you begin raging if you weren't already. You gain a +5 to the roll for each creature you can see that you deem a true friend, and a +1 for each creature you deem a friend that you can remember, but isn’t here right now. You may use this once before requiring a long rest.
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Posted Mar 10, 2023Balanced
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