Ranger
Base Class: Ranger

You are color, you are brightness, you are a rose, the thorns, and everything in between. Adorned and adored are floralists, people that simply take joy in life, people who stand in the rain because they can, people that live just to live, no strings attached.

Splash of Color

At 3rd level, you become innately tied to flowers and the beauty and color that comes with it, and you are very good at spreading that color too. As a bonus action, you can impart a bundle of color to another creature, roll a d6, the creature gains that many temporary hit points. You can do this a number of times equal to your wisdom modifier+your proficiency bonus. The die increases to a d10 at 11th level.

Floralist Spells

You learn an additional spell when you reach certain levels in this class, as shown in the Floralist Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Ranger Level Spells
3rd Goodberry
5th Wither and Bloom
9th Plant Growth
13th Freedom of Movement
17th Commune With Nature

 

 

A Rose by Any Other Name

At 7th level, you have begun to be able to coat the world around you with sugary sweetness. You can take 10 minutes to make a slurry of natural ingredients and such, this slurry, when applied to skin (or just a creature if they don't have skin) gives 2d6 temporary hit points, and advantage on saving throws of one ability of your choice. These effects last for an hour. You can only have one slurry active at a time, and if you make a second, the effects dissipate from the first slurry. The slurry can be applied up to 10 times before it is depleted.

Flowery Language

At 11th level, you exude sweetness, such to the extent that people may forget or forgive misdeeds. You have advantage on all checks using charisma, and unless someone is actively fighting you (whether that be physically or just working against you) they cannot become your enemy unless you commit sufficient provocation. (it is up to your dm to decide what sufficient provocation is, but things like: physical attacking, insults of honor, and vitriolic treatment would fall under that category.

Ray of Sunshine

At 15th level you have become just a constant ray of sunshine, and that has some interesting effects. You can use your action and highest level spell slot (you can only use 4th and 5th level spell slots) to make a melee spell attack against a creature you can see within 5 feet of you, on a hit, you pull seeds either from the ground or a container you carry, and instantly germinate them inside the creature. A creature hit by this attack takes 4d8 piercing damage, as vines and stems and leaves grow inside of it, and it must make a constitution saving throw against your spell save DC, on a failure it becomes petrified, at the end of its turns it can repeat this saving throw, three successes free it, and three failures keep it petrified forever.

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