Paladin
Base Class: Paladin

The world changes fast, with no concern for what is left behind along the way. Old magics die out, gods who have gone unworshipped for centuries fade away, and the last born of a race eventually dies alone. The Oath of the Endling is taken by those who see the passing of these relicts and are filled with a burning desire to ensure they are not forgotten. These paladins are the sworn guardians of the those left behind, lending their strength and spirit to make sure that which is gone does not disappear from the world.
Those who take the Oath of the Endling may begrudge the speed at which things move on; maybe they encountered the last of a people who encouraged them to join their cause – or perhaps they themselves are the end of their own lineage. These paladins often pray to Ilmater, the god of endurance, or Helm, the god of guardians.

Tenets of the Endling
Above all else: survive. For paladins who swear the Oath of the Endling, survival is the most essential goal. The world is cruel, but it will not claim us.
The world is lesser without us. It may not be immediately noticeable when an old magic dies out, or a god fades from existence – but if too much disappears, the world will be lesser for it.
Death is not always the end. A thing is only truly dead once it has been forgotten. In instances where those who came before could not be saved, it is our duty to record the facts of their having existed.

Channel Divinity: Tiding

3rd-level Oath of the Endling feature
You can use your Channel Divinity to tap into an extra sense known as Tidings. These Tidings are magical indications, interpretations, or visions that give you a deeper insight into the dying magic of the world. When using this feature, you choose which Tiding to tap into.

Aning

This unsettling feeling of spiritual worry indicates the possible shape of things to come, or of events happening elsewhere. When tapping into this sense, roll a d6; on a 1–5, you receive a general feeling that indicates the likely outcome of a near-future event. On a 6, you receive a much clearer prediction of the same.

Dromsyner

The next time you sleep, you receive a cryptic vision regarding a future event.

Varsel

You are visited by a dying or dead person’s spirit. The spirit imparts a verbal warning about a current event happening elsewhere.

Channel Divinity: Stamma

3rd-level Oath of the Endling feature
To use your Channel Divinity in this way, you repeat the tenets of your oath whilst walking in the shape of a triangle, repeating one oath for each corner. This summons your Vard – a spiritual guide unique to you that takes on the form of a small, floating light – which will accompany you for up to 1 hour. The summoning takes 5 minutes.
While your Vard accompanies you, an attack roll counts as a crit on a 19–20. If you already possess a feature or item that allows you to crit on a 19–20, then your crit range extends to 18–20.
If the Stamma is performed at an auspicious location such as a crossroads, threshold, or burial site, you also gain advantage on your next saving throw.

Ingivelse

7th-level Oath of the Endling feature
Starting at 7th level, you can use a bonus action to summon your Vard. The Vard then attaches itself to any target that you can see, and casts suggestion upon them. This does not use any of your spell slots.
At 18th level, you can choose to place the target under the effect of geas instead of suggestion.
Once you use this feature, you can’t use it again until you’ve completed a long rest.

Han Vitar

15th-level Oath of the Endling feature
You have learned how to use your magic to mete out justice on those who deserve it. When you roll a crit on your attack roll, you can choose to cast a justified curse on the target, upon which they have the chance to roll a single death saving throw, and on a failure are instantly slain. Any creature killed in this way cannot be resurrected, raised, or spoken with. This feature does not have an effect on creatures with Legendary Actions.
Once you use this feature, you can’t use it again until you’ve completed a long rest.

Rådare

20th-level Oath of the Endling feature
At 20th level, once you have used Channel Divinity to summon your Vard, you are able to summon other spirits alongside them. These Rå (pronounced ‘Roh’) are spiritual guardians that will aid you in various ways. When using this ability, choose three Rå to summon. They will remain for 1 minute before disappearing,
Once you use this feature, you can’t use it again until you’ve completed a long rest.
Bergrå (Mountain guardian): You have resistance to bludgeoning, piercing, and slashing damage from both magical and nonmagical weapons.
Gårdsrå (Farm guardian): You are surrounded with an aura of warmth and abundance, gaining advantage on all Charisma checks.
Gruvrå (Mining guardian): As a bonus action, you can take the dash or disengage action.
Havsrå (Ocean guardian): At the start of each of your turns, you are imbued with a feeling of refreshment, and you gain 2d6 temporary hit points.
Kyrkrå (Church guardian): Whenever a creature hits you with an attack, it takes radiant damage equal to half the damage you take from that attack.
Kyrkogårsdrå (Cemetery guardian): Your allies have advantage on death saving throws while within 30 feet of you.
Sjörå (Lake guardian): You gain the ability to breathe and speak underwater and gain a swimming speed of 30 feet.
Skattrå (Treasure guardian): You gain truesight with a range of up to 120 feet.
Skogsrå (Forest guardian): If you fail a saving throw, you can use your reaction to reroll it. You must use the result of the new roll.
Vägrå (Road guardian): Enemy creatures within 10 feet of you have disadvantage on saving throws against any paladin spells that you cast.

Oath Of The Endling Image

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