Barbarian
Base Class: Barbarian

Strong person go brr

Unarmed Combatant

At level 3, your strength and general martial prowess increase the damage that you do with your bare fists. When you make an unarmed strike, your damage becomes 1d4 + your STR modifier. The damage dice increase with each level in this subclass, to become 1d6 at level 6, 1d8 at level 10 and finally 1d10 at level 14.

Brawler's Prowess

at level 3, While Raging, you gain new options to use as bonus actions, as long as you are not wielding any weapons or a shield.
Block: While raging, you can use your bonus action to raise your arms in a defensive stance. This gives you an AC boost of +2 until the start of your next turn. At level 10, this AC boost becomes +3
Jab: While raging, you can use your bonus action to make an unarmed strike against a target.

Reactive Fighting

At level 6, while you are raging, when a creature attacks you and they are within 5 feet of you, you can make an unarmed strike against that creature as a reaction.

Packin' Heat

At level 6, your unarmed strikes can even inflict damage on the toughest of foes, your unarmed strikes become magical for the purpose of overcoming non-magical resistance and immunity.

Fearsome Critical

At level 10, when you score a Critical hit on a Target with your unarmed strike, you can apply brutal critical to your unarmed strike. Additionally when you score a critical hit on a target, they must save a Constitution saving throw against your save DC (8 + proficiency + strength bonus) or be frightened by you until the end of their next turn.

Brawler's Focus

At level 14, while you are raging and you have only one creature within 20 feet of you, that creature has your undivided attention. You are in the "zone". You can make attacks against them with adv, and any wisdom saves they force you to make, are made with adv. While in the zone, if they try to leave your melee range, your Attack of Opportunity has the ability to stop them in their tracks, reducing their move speed to zero if they fail a strength save against your save DC (8+prof+strength bonus)

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