Base Class: Warlock
In your past, an accident has warped your sense of reality. A force outside of the gods has chosen you to aid their journey to learn how to keep a world under control. The DM, The PC, Matt Mercer and Gary Gygax are prime examples of Metaforces. Alternatively, your patron is a fourth-wall breaker from another piece of media, like Sans, Flowey, Disney Genie or Deadpool. This subclass adds fourth wall breaking and metagaming to the story of a campaign.
Expanded Spell List
The Metaforce lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Metaforce Expanded Spells
| SPELL LEVEL | SPELLS |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Stat Block
Starting at 1st level, your patron gives you the ability to see into the stats of any creature in combat. As an extra action, you can force a target to make a Wisdom saving throw against your Warlock spell save DC. On a fail, you gain access to the creature's Stat Block, a floating block of text containing information about them, such as health and alignment. (Ask your DM to let you see their notes)
You cannot use the feature again until you finish a short or long rest.
At Higher Levels: Every time you receive a Patron Feature (Levels 6, 10 and 14) you can target an additional 1d4 creatures per short or long rest.
Dice Roll
Starting at 6th level, you are given access to ethereal dice than can alter the outcome of events. When you roll for advantage or disadvantage, you can make a third roll, then use that roll in place of the lower roll for decision making. (Advantage and Disadvantage rolls now exist IN UNIVERSE!)
Once you use this feature you can't use it again until you finish a short or long rest.
Eyes Beyond Reality
Starting at 10th level, you have honed your skills well, able to see the world in a new perspective. You are immune to being charmed, and when another creature tries to charm you you can use your reaction to attempt to reflect it to that creature. The creature must make a Wisdom saving throw against your warlock spell save DC or be charmed by you for 1d6 minutes or until the creature takes any damage. You are also resistant to psychic damage so whenever someone deals psychic damage to you, they take the same amount of damage that you do. (Perhaps they receive some of what you've seen in return and couldn't handle it?)
You can now also target other party members when using Stat Block, being able to see their Character Sheet (Presented as an ethereal sheet of paper floating above them - borrow it from the party member you're targeting)
Noticing The Fourth Wall
Starting at 14th level, when you hit a creature with an attack, you can send them to the realm of your patron. The creature disappears, hurtles through a bizarre landscape, and is immobile while through that landscape (minis are static).
At the end of your next turn, the target returns to the space it previously occupies or the nearest unoccupied space prone. The target must make an Intelligence save against your warlock spell save DC or take 8d10 psychic damage (or half as much on a successful save) as it processes what it has just seen. If the target is another Metaforce warlock or has features that grants similar abilities to a Metaforce warlock then they take no damage.
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