Druid
Base Class: Druid

Circle of the Cultivator druids find a deep attachment to the processes of maintaining the land.  They have a deep connection to the weather, and the changing times of day and types of weather that nurture the growth of different plant species.  Circle of the Cultivator druids often keep themselves and have elaborate gardens with immaculately cared for flora.  They are expert growers and can get lost in the art of horticulture for days or even weeks at a time. In populated areas, they are often sought out for their talents by those with large parcels of land for agriculture to ensure a good crop, or nobles with extensive gardens.  Cultivator druids are a testament to the adaptive properties of nature, and gain new abilities based on being in different types of weather and times of day.  

Tools of Cultivation

Additionally at second level you gain access to the druidic powers of cultivation, by tending to the flora and fauna in a parcel of land and putting it under your protection.  Once per day you can use this ability over the course of 1 hour to foster the growth of the plants and animals that live in this area.  After 5 consectuive days,  Food producing crops in this area yeild their maximum harvest, and flowering plants bloom with enhanced vitality.  Animals under your care are enriched by the feed given to them and are healthier than they would normally be.  The effect of this can be no more than 1 acre per day.  If you switch to another area, the effects slowly deteriorate over a 5 day period. If done on the same parcel of land for 1 year, the effect is permanent. 

Elemental Mastery

You gain one extra use of your Wildshape feature at a new maximum of 3. 

Localized Meteorology

Once per long rest, you can change the type of weather in a 1 mile radius centered on yourself for 1 hour.  

One with Nature

You can use one charge of Wildshape to augment your current form with the power of the weather around you.  You gain additional benefits based on the current weather:
 
Storm-
1d6 Additional damage to lightning or thunder spells you cast.  This increased to 2d6 at 10th level, 3d6 at 14th level, and 4d6 at 20th level
 
Sun-
Each time you cast a healing spell, you can also heal for 1d8 to the same target or a different target within 30 feet of the intial target.  This increases to 2d8 at 10th level, 3d8 at 14th level and 4d8 at 20th level
 
Night-
You can draw on the mystical power of night to rise into the air. As a bonus action when you are in dim light or darkness, you can magically give yourself a flying speed equal to your walking speed
 
Cold-
Your skin thickens to accommodate the cold, you have a +2 bonus to Constitution Saving throws and resistance to bludgeoning piericing and slashing damage

Cultivator Spells

 2 level- Druid Circle  
At second level the Circle of the Cultivator gains access to additional spell lists depending on the weather that druid is currently in:
     
Storm    
Druid Level Spells  
2nd Gust of Wind, Shatter  
3rd Lightning Bolt, Thunder Step  
5th Maelstrom, Destructive wave  
7th Whirlwind, Draconic Transformation  
9th Storm of Vengeance  
     
Daylight    
Druid Level Spells  
2nd Heat Metal, Scorching Ray   
3rd Fireball, Haste  
5th Reincarnate, Immolation  
7th Fire Storm, Regenerate  
9th Meteor Swarm  
     
Night    
Druid Level Spells  
2nd Misty Step, Blur  
3rd Hypnotic Pattern, Slow  
5th Seeming, Contagion  
7th Dream of the Blue Veil, Crown of Stars  
9th Time Stop  
     
Snow/Cold    
Druid Level Spells  
2nd Blindness/Deafness, Rime's Binding Ice  
3rd Sleet Storm, Wind Wall  
5th Cone of Cold, Hold Monster  
7th Simulacrum, Conjure Celestial   
9th Invulnerability   

Heart of the Cultivator

You are able to cast the spells Plant Growth and Speak with Plants once per day without needing any material components and without using a spell slot. 

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