Fighter
Base Class: Fighter

Due to the prominence of swords in the series, particularly sabres and katanas, nearly every crew and organization has a swordsman in it. A skilled swordsman is a valuable asset to a crew, and swordsmen are often found in positions of high respect, such as a first mate or officer, or even the captain.

Direct Hit!!

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

Swordsman's skill

Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

(Applies to long range at lvl 8)

Improvised Sword Style

At 10th level, you can choose a second option from the Sword Style class feature.

Blind Fighting

You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

range attack

You gain a +2 bonus to hit with ranged attacks.

Reaction

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose a disadvantage on the attack roll. 

Sword Block

While you are wearing armor, you gain a +1 bonus to AC.

Thrown Sword Fighting

You can draw a weapon that has the thrown property as part of the attack you make with the weapon.

In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Unarmed Fighting

Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.

At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.

A Strong Swordsman

Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.

Survivor of Sword.

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.

Swordsmans Image

Comments

Posts Quoted:
Reply
Clear All Quotes